Shibboleth is a five round micro strategy game for 2-4 players. In Shibboleth you play as a member of one of eight socioeconomic classes living in a city that is in the middle of a bloody revolution. In each round just like in each revolution throughout history there is a class that leads the revolution, a class that does the dirty work, and a class that...
Components: Gameboard (with moving parts), red and yellow checkers, instructions, scoring pegs Publisher's description: "Checkers with a new twist. The game board really shifts! Strategy and luck combine to make SHIFTY CHECKERS a fast moving board game. If you can't outplay your opponent, you might still get the breaks and win." Brief Notes: Don Adams (as...
At the turn of the 16th century in Japan both the Emperor and the tycoon lost control of the country – the time when pushy and ambitious daimyos to subdue islands, the time for strong warriors to demonstrate their boldness and great warlords to show their art, the time when cunning secret agents decided a battle of the clans. In the tactical card game...
In the decade of the 30s during the 20th century, with the hope of peace already lost, European powers try get organized before the war begins by improving their trust in their secret service organizations. In this game, German Abwher, British SIS, Soviet NKVD and the French Surete compete to establish agent networks, adding new members in order to steal...
A cooperative games for one or many players, where you receive a crate full of seemingly innocuous goodies – but – after looking things over, finding hidden clues, and solving puzzles... you unveil a sinister conspiracy that covers the globe. You open the box to find a collection of strange artefacts seemingly from the world of 1930's animation; letters...
From the box: Four bionic men each claim to have Steve Austin's powers. Your job is to prove that you are the real Six Million Dollar Man. The computer spinner reads out your moves and gives you the power to handle assignments. You will take part in dangerous missions. Each assignment will make you stronger. The stronger you become the faster you will move...
This unpublished prototype board game was originally in Sid Sackson's game collection before it came into my possession. The game shows some similarities to Parker Brothers' Six Million Dollar Man game and may be a very early version of the game. The mechanics are more complex than the average children's roll-and-move game. Each player is dealt a hand of...
In Sleepers, you are the leader of a resistance network operating in occupied France during World War II. Your primary mission is recruit a network of operatives working throughout the country; failing that, eliminating the other networks which are interfering with your own would allow you to build your network without interference. When first recruited...
Smugglers and Cruisers is a 1930's game where one players plays a smuggler trying to evade the revenue men along the remote Northern Australian coastline. A second player has 5 revenue men to try and surround the Smuggler so he cannot move. If the Smuggler can evade the revenue men and reach one of several caves on the Northern Australian shore he is the...
Sneaking Mission: Solo is a solitaire game of stealth operations. Players take control of a Special Agent, who must infiltrate the enemy base to recover the secret files, while watching out for Guards, Security Systems, and using strategic hiding places to avoid being caught! SM:S's tiles are modular, so every mission will be different than the last....