Yorkshire, 1928. After robbing the police station, a gang of thieves returns to a grand manor to recover their stolen loot, while the police lie in wait to catch them in the act. But hidden among the police and thieves may be a spy, secretly working to keep the two sides evenly matched. In Secret Night, players move around the manor, collecting and...
Description from the back of the card case: "The world of spies and thrilling missions. Take control of a spy organization of your own design. Use equipment cards to arm your agents with special powers and send them to exciting cities around the world. Let them battle your opponents and complete their mission to fulfill your goal... There are four...
Some important high-security documents are lost from the Prime Minister's Office. Prime Minister calls hurriedly the Secret Service and asks them to rush and catch the spy the fastest. The spy succeeds to erase his tracks. Will the Secret Agents be able to surround and catch the spy?A hunt from town to town and from country to country, which takes the...
In the last 200 years, the United States of America underwent a meteoric rise to become a great world power. Now the hidden architects of this success have come to claim their investment. One auction will decide the control of the various States and territories. Successful Societies will be able to harness industry for their own enrichment, or develop...
With this promo Eric Lang and Bruno Faidutti, the authors of Secrets, join the ranks of the agents that players get to recruit during the game. Their cards do not feature a set ability and players are encouraged to come up with abilities for these characters (e.g. first player to play an author choose an ability from either side of the agent board, the...
A deduction game based around the idea that spies send messages to each other using personal ads. Players are dealt cards that indicate gender, age, and personality traits (romantic, sporty, good looking), and then take turns reading from personal ads (either actual or with the included samples) and revealing how many of their traits appear in the given...
User summary 世界監獄からの脱出 (Sekai Kangoku karano Dasshutsu) means "Escape From The World Prison" in English. In near future, the entire World was unified and outwardly peaceful, but there still were skirmishes among old nations. Players take a role of an agent from various nations, and their goal is to let out prisoners of their own nation or their ally. In a...
Services Spéciaux - Opération Humint is a competitive Board Game in which 2 to 4 players confront each other during games of roughly 50 minutes. Each player represents one the major Secret Services: CIA (USA), Guoanbu (China), SVR (Russia) or DGSE (France). In order to win, the players needs to gather new intelligence faster than the others. Each player...
There were mixed feelings among the few people in the British government or military high command who heard of Churchill establishing the SOE -- Special Operations Executive HQ. While many approved of the idea of consolidating efforts that had been scattered among at least four small, unfunded departments, not everyone agreed with the whole idea....
ミュルマミウスの虜 (Myurumamiusu no Toriko) (Seven Knights Bewitched) is a co-operative game from Japan. (The Japanese title translates as Prisoner Of Myrmamius). The publisher says: This is a 'logic puzzle / asymmetrical / invitation / hidden / cooperative game' where the knights are divided into two camps, Knights and Witches. The knights line up in order without...