In the not so distant future, mankind has managed to lay waste to earth's surface. Even though forced to find a new home on the ocean ground, nothing stopped humans to continue battling each other. You are a mercenary trying to make his living by serving those that pay most. Your mission sounds easy at first glance: Scout the ocean ground for three...
Each player is the Head of a Counter-espionage Agency and has the mission of catching as many enemy agents as he can. Unfortunately there are a lot of false trails which make the job more difficult than it could be. Besides this one must constantly work out what it is the other players are trying to do. Who is it then who will turn out to be the most...
The version set across the Italian peninsula of the famous Scotland Yard! Mister X has been hiding in Italian cities and has new means of transport and techniques to escape the detectives. An exciting hunt for Mister X throughout Italy, but only the most cunning will win. Will the detectives be distracted by the charm of the Italian landscapes or will...
Description from the publisher: Each player starts with a deck scientists and politicians, and then starts to build their countries arsenal. At this same time your opponent begins to do the same. Then tensions begin to rise as each player builds their arsenals. Can you stop the world from falling into chaos and destroying itself, or have you built a...
Designed by Yukihiro Kuroda, this is the second card game that fans have been waiting for! Players take the role of a national leader and aim to develop their country's economy and improve science and technology. Stabilize your own country and drive political instability by launching coups and revolutions in enemy countries! They use asylum scientists. A...
Secret Agent is a deduction trick-taking game for 2-4 players. The game is played over a series of missions. For each mission, one player is the Director of Intelligence, selecting the identity of the Secret Agent. The other players are Infiltrators from opposing agencies, trying to deduce the identity of the Secret Agent for themselves. Players “make...
Μυστικός Πράκτωρ 007: Το παιχνίδι των διεθνών κατασκόπων ("Secret Agent 007: The Game of International Spies") is an old greek board game from the 60's, whose main theme is, the famous secret agent James Bond. Your goal is to find and gather secret files, which are hidden in embassies. The winner is the player, who has most of the files in the end of the...
The Pepys card game with the legendary magic monocle. Game consists of 39 cards; 4 master agents, 5 secret agents, 5 secret plans, 5 inns, 5 trains, 5 planes, 5 cars and 5 M.T.B cards (and the monocle, of course...). Object of the game is collect six cards:1 secret agent, 1 secret plan, an inn and 3 of the same kind of transport. This is done by...
Game description from the publisher: Tonight is the night the secret mission "Amun Re" begins. The team, made up of four cunning secret agents, breaks into the museum and thanks to their precise calculations cracks the tricky codes of the security installation. Be it through addition or subtraction, multiplication or division, the numbers on the dice have...
You are in control of a country’s secret service agency, with a small team of spies to put to work. Your task is to use Intelligence cards to influence your country into taking wise decisions. The trouble is, enemy spies have infiltrated your country and are influencing it into taking less wise decisions! Develop your culture to make it easier to spot...
Mega City a Moloch of a city was flashy, loud and dirty. Life was hard and survival was complicated. If you knew the right people in Mega City it was easier. If you did what you were told, it was also easy. But the easiest way was to simply not stand out, become invisible, merge with the haze of the city and stay out of everything. What do I care? That’s...
The setting is the American Revolution. Players are secret agents racing to send a secret message from Boston to Philadelphia. The first to reach Philadelphia wins. On a player's turn, he rolls the dice to determine how many steps he must move. He can choose the direction to move. Some spaces provide a card. Cards are a mixture of good events, bad events...