In many countries it is dangerous to be a Christian and they must meet in secret. The government sees them as a major threat and has engaged the secret service. As Secret Service agents conduct house searches, patrol and guard the border, Christians try to smuggle Bibles and do their best to spread the gospel. Who can you trust? The game if playable for...
A gang of robbers has stolen some valuable goods last night. This loot is still in town, but there is no relying on the police. So the players - as detectives (private eyes) - are appointed to find the loot. The game uses a special movement system regarding the famous German pub game "Knobeln". It is all about bluffing and hunting for the best cards....
It is early July 1955, and Geneva is preparing to host a historical summit. The leaders of the USA, UK, France and USSR – the four most powerful countries in the world - are meeting to foster peace between East and West and to stave off the rapidly growing divide now dubbed The Cold War. Naturally, the summit will be neck-deep in spies, rumours and complex...
Description from the publisher: Geopolitics Boardgame is a game of geopolitical dispute where the newly emerging World Order Cold War and bipolarity, presents a scenario of unimultipolarity, in which a single superpower interacts with significant regional powers (which tend to oppose the main power), and With numerous secondary powers (which, in general...
This intriguing expansion adds The Mole (player 7) and French Agent Bonnet (player 8). The objective of The Mole is to pass vital information to Adler (and Kate Collins), while the mission of Gigi Bonnet is to intercept enemy communications and pass that intelligence to her colleagues. Note: This is expansion was never produced, and according to the...
The players represent various elements of the U.S. Central Intelligence Agency (CIA) seeking to assassinate Fidel Castro back in the fifties and sixties. The game uses a custom deck of 57 cards. There are seven types of cards: Method, Conspiracy, Location, Save, Event, Propaganda, and Spy. The players attempt to play melds of cards of the same type. Once...
Goal! Here’s the deal. You’re in charge of a small group of Fairies trying to gain the favor of powerful people in the Fae Courts. Your goal is to use your Fairy Cards (your player hand) to manipulate Dram (the little chips, basically bidding coins) to buy Court Cards (point cards). You’ll have to use all your cunning, guile, and smooth-talkery to get the...
Nation rises against nation... They’re just not always up front about it. You represent a nation’s interests and ambitions in the next Cold War. Spying, sanctions and nuclear weapons. These are your tools. Use them as you push for war, or try to prevent it. This is a quick card game where the goal is to secretly stockpile the most nukes and/or money cards...