"Universal Skirmish Rules for all periods up to the 1880's, including Fantasy. Fast and playable, includes all the detail to cover any situations in a small scale action. Also perfect for western gunfights. Each miniature figure represents a single warrior. The scale of Fire, Hack, and Run is 1 centimeter equals 1 yard. This scale is easily playable and...
Red Hatchets & Black Powder allows you to play a small scale wargame in the woods and wilds of North America during the French and Indian War. You'll take on the role of a Captain or War Leader, either leading a troop of brave soldiers, stalwart Rangers, terrified militia or stealthy Natives.Red Hatchets & Black Powder is supplement to Fistful of Lead:...
From the publisher: Flint and Feather is a 28mm, individual figure, tabletop skirmish game system of tribal warfare between the First Nations of the Great Lakes region in the legendary Pre-Contact era. Unleash your Great Warrior and assemble your Warband to raid and plunder your opponent and grow your Orenda. Attack and Defense Card System: This unique...
New England, 1675. It is a generation after the Pilgrims first landed at Plymouth Rock. Native Americans and Puritan colonists live side by side, but any goodwill that once existed between them has now totally dissolved. War is inevitable, and each side considers the other to be an existential threat. It is a fight to the death - it is King Philip's War, a...
A Formidable Enemy is a fast-paced skirmish game set in the French & Indian War. There are two PDF downloads included with your purchase: a 36 page rulebook, and a 45 page book of army lists and rosters. You can use one of the six premade armies, or create your own force with a comprehensive point system. The game has a historical "feel" through the use of...
In Forts & Forests: The War for North America, you command one of the 18th century’s great superpowers in a struggle to control Canada, the American colonies and the vast wealth of the continent beyond. But the French & Indian War is only part of a greater global conflict, so resources are limited and must be allocated with care. Militia is easily raised...
"French and Indian War 1757-1759" is a strategic wargame on that conflict in America during the peak war years of 1757 to 1759. One side commands the British and its allies while the other commands the French and its allies. The object of the game is for the British player to control enough key locations in New France to win the war. The French goals are...
The French and Indian War battlepack is Bill Molyneaux's conversion of our AWI ruleset to this earlier conflict. Although it is far more detailed than the AWI sets, especially the unit differentiation, it is still easy to learn. Most of the 12 battles can be finished in under 2 hours regardless of your wargaming experience. Experienced players will...
The game is a strategic dice rolling game of conquest covering the French and Indian War in North America with a British Player and a French Player. Two players can play a side if desired. Players attempt to conquer locations on the game map. Each location has a corresponding tile which has information on what dice need to be rolled to conquer the tile...
The U.S. - Indian conflicts, a tragic period of history. Each turn, players are randomly assigned a side to play -- either Indian tribes or the U.S. Only one player represents the U.S. each turn, while the other players each have a number of Indian tribes under their control. Indian players get to select one or two of their active tribes, but the rest are...
(From the Publisher's Web Site) Among the War Parties brings the high adventure of Gloire: Swashbuckling Adventure in the Age of Kings into the forests, jungles and frontiers of the Americas! Create imposing war chiefs who do great deeds in battle, or terrifying and greedy Conquistadors, or stealthy and straight-shooting frontier woodsmen. This book...