A miniatures air combat game for use at conventions or with history classes. The game may be played with 1/144 scale models or similar miniatures. Free print-and-play paper aircraft models are also provided for use with the rules. The playing board is a large hex mat with hexes about four inches in size. A five foot square map is suggested for fighter...
This game is Strategy WW2 Game.This game is a multiple player game. Each player becomes a leader in Japan, the United States, the German Soviet Union, and Britain, and makes good use of the combat and diplomacy. Because the unit has the air force, the army, and naval forces, efficient operation is demanded. It is not possible to win if the alliance is...
This is the fourth game in a series using the 3CP Game Engine, which employs custom cards and a deck of standard playing cards. It's more "warlike" than the others in that it uses a familiar "battle line" format, with players competing for five "theaters of war" by playing cards on either side of them. During the game you’ll acquire Force cards...
Target Ahead is the first book in the series of World War 2 Air War wargame rules in 1/600th scale and covers the classic fighter v bomber engagements. Each game is designed to be a balanced contest lasting around two hours. Target Ahead has two games based on the same objectives and structure featuring day and night raids. Players can use the prepared air...
Miniature Rules for World War Two Naval Warfare Scale: tactical turn = 10 minutes strategic turns = 40 minutes 4 cm = one nautical mile 1 model = one ship or four or five aircraft. Player's take the role of squadron or fleet commander. One die per battery. If a hit is scored, another die is rolled to determine the damage. AA fire is handled a bit...
WW2 Clash of Patrols is a simple skirmish game where patrols of 8-12 figures clash between enemy lines. Could be played with 20 or 28mm figures or even 54mm figures. Rather than using a fixed points value for each side you simply create your force and the difference in points value between the opposing forces becomes extra victory points for the weaker...
WW2 Coastal warfare rules Rules designed to be played with 1:600 model ships, and optimised for MTB/Schnellboot encounters. Boat models are based on rectangular bases slightly longer and wider than the model. This aids in accurate model movement. Boats, planes etc represent 1 vehicle of that type. Alternate movement system. The Attackers always start a...
WW2 Deluxe is a grand-strategic game utilizing armies or army groups, air forces, and fleets. The game covers the entire conflict in Europe, North Africa, and the Middle East. There are two players or sides in the game. The Axis controls Germany, Italy, and all friendly minor countries. The Allied player controls France, Great Britain, the Soviet Union...
WW2: Lost Chronicles is a PNP wargame for 1-2 players. The game is a fan made project for fun & sharing. It is a tactical wargame based on historical battles & fictional what if battles. Game scale is 200 meters per hex & roughly 10-15 minutes per turn. Game unit is platoon size(company for USSR). A game will last 6 - 12 turns or with a variable turn...
WW2 SALVO! EUROPEAN THEATER, 2nd ed. is a solitaire, tactical naval strategy wargame that enables players to recreate World War II naval battles between individual allied and axis warships on the table top. The design uses the Salvo! game system, adapted to a WW2 setting. (Great War Salvo! 3rd ed. is its World War I counterpart.) The second edition is a...
At 4 hours and 45 minutes of the 1st of September 1939 began the greatest of all wars ... was the beginning of the Second World War! During the following six years, nearly 100 million people lost their lives, Churchill, Stalin, Roosevelt, Hitler, Mussolini and Hirohito changed the world ... It is time to relive history commanding your armies in the most...