The Allied player attempts to convoy his Destroyer escorted Ammunition and Cargo ships across the Atlantic from New York City to Plymouth, England. The German players attempts to sink as many enemy ships as possible with his U-boats. The game contains a square-grid mounted map board of the North Atlantic, a 4-page rules booklet, a 4-page historical...
The war in China-India-Burma theatre is always looked at as through a veil; perceived as a backwater front of the far larger conflict that was World War Two. Nevertheless, this war was vital to the final Allied victory in the Pacific, and even more so to the impact this war would have on the post-war world. Many “what-ifs” could have dramatically changed...
War of Wonder is a Card Games based on the world of Project H.O.P.E. the RPG. You'll lead an army of superheroes try to win the second world war. You can take the control of the Ally or of the Axis. Each turn you have to spend an amount of action point and/or cards from hand to play cards. Structures can be played spending action points, and often they...
War of Wonders is a skirmish miniature game set in an alternate, grim World War II fought by superhuman beings. Details: War of Wonders Miniature Game is a fast paced 30mm strategic skirmish game based on the deeply immersive setting of Project H.O.P.E. RPG by authors Simone Fini and Riccardo Giuliani, published by Limana Press. In War of Wonders...
Experience the harsh realities of commanding your own force. When lives are on the line and victory is in the balance, there are no easy decisions. War on the Ground is a game system for tabletop actions, designed to give a realistic and enjoyable game for 12mm/1:144 scale miniatures. The game covers all aspects of WWII combat including infantry, armour...
This book contains 23 battle scenarios, covering the period of January to April 1945. It also includes special rules for each scenario. New weapons, armour and infantry types can be applied to any set of rules. Including War on the Ground. If you are under the impression that the last few months of the Second World War in Western Europe was a ‘walk in the...
"Each player controls a Flight of 300 British (Halifax, Wellington, Mosquito, and Lancaster) Bombers on a Night Raid to bomb targets in Nazi Germany." The players must get their Flight to the target, bomb the target, and return. The object is to earn the most victory points. Victory points are awarded for destroying targets and destroying enemy fighters....
THE US INVASION OF CANADA From The Microgame Design Group website: War Plan Crimson is a simulation game of a hypothetical invasion of Canada by the United States some time between 1935 and 1939. The game is for two players, one representing the leader of the armed forces of the United States that could be deployed against Canada (the US player) and the...
The global politics of the late 1920’s and early 1930’s were in a constant state of flux. The alliances of the world’s major nations seemed to change every moment. The American Armed Forces needed to devise plans for any number of possible sudden conflicts. Scenarios were written based on current equipment, technology, and strategy. The Washington treaty...
War Plan Z: The Kriegsmarine Strikes assumes that Adolf Hitler had not canceled the Kriegsmarine (Germany Navy) expansion program in 1939. World War II in Europe does not begin September of that year. Instead, Hitler waits until War Plan Z is complete (in various stages). The game is a strategic two player simulation of the ensuing hypothetical naval...
A box of Second World War aircraft identification cards titled 'War Planes - A Card Game for Aircraft Spotters'. The game was a Quartet game but with the unusual difference that the sets were not equal. The thrifty government, at the outbreak of war, ensured that players could also use the cards for regular card games by taking out the extra suit of 13...
20 chipboard tokens with 2 new rule systems: DIVED SUBMARINES The Dived Submarine side is used to mark Submarines that escaped combat by diving after they are returned to the World Map. These escaped dived subs can then avoid pinning and immediately move to an adjacent sea region. CONVOY CASUALTIES The Convoy Casualty side is used to mark sunk convoy ships...