Tunisia 1943 is a wargame simulation of the last WWII campaign of the Afrika Korps vs The British 1st and 8th Armies and the new U.S. II Corps. The game covers the period of mid February 1943 to May 1943. Game Scale: Game Turn: 2 days Hex: 16 miles / 25.75 kilometers Units: Battalion to Division Game Inventory: One 11 x 17" three color map One single-side...
Tunisia 43 uses a streamlined version of the same system found in Moments in History's Piercing the Reich: The Battle for Aachen, Siegfried Line Campaign, Sep-Oct 1944 and Triumphant Fox: Rommel's Finest Hour – The Gazala Battles May-June 1942. This system is very interactive with players activating each of their formations at various times during the...
Tunisia II is an Operational Combat Series (OCS) game from Multi-Man Publishing covering the campaign in Northwest Africa from November 1942 through May 1943. This new edition is similar to the original 1995 Tunisia game from The Gamer's, but features a revised order of battle, modified rules, and new maps. The tempo of play is just outstanding, beginning...
Included in Vae Victis n. 1, the game is a simulation of the Tunis campaign from January to May '43 at a divisional scale. It offers two distinct scenarios, representing the two main phases of the campaign. The first scenario covers the axis offensive whose aim was to repulse the allies back to the Algerian border, in January 1943. The second scenario...
In Der Tunnel: Escape from East Berlin, a.k.a. 東ベルリンからの脱出, one player takes on the roll of the leader of a group that hopes to defect to the West and the other is an investigator with the secret police. The defector player wins if they are able to open the escape tunnel to West Berlin, and the investigator wins if they are able to arrest a certain number...
Risk! on the Russian Front! This is a VERY fast, simple, playable - abstracted - Barbarossa areas game using a very abstract roster of units - infantry vs. armor - in 8 Jun41-Jan42 monthly turns. 10 German 2-dice panzer korps, 24 1-die infantrie korps, 3 1-die Romanian armies and other Axis allies group vs. 12 1-or-2-factor Russian tank korps and 24...
This booklet offers a new army and campaigns for Second World War gamers looking for something different. We all love the Western Desert, the Steppes of Russia or the Normandy bocage, but there is another world out there to embrace! It explains why and how Turkey was involved in the Second World War. How the armed forces were organised, and what you need...
Turning Point: Stalingrad is mid-complexity wargame on the battle of Stalingrad during World War 2. Attackers from the German 6th Army must dislodge the Russian 62nd Army and take the city of Stalingrad before the commencement of Operation Uranus. If the city could be taken, German troops could then be re-deployed to reinforce the Italian and Rumanian...
The expansion kit for Turning Point: Stalingrad was simply a set of 216 counters (96 3/4" and 120 1/2"). The expansion generated controversy because the rules for it were printed in the rulebook that came with the base game, leading some consumers to claim that part of the game was "left out". A seemingly common misunderstanding is the assumption that this...
Folio format, operational level treatment of the launch and subsequent defeat of the Soviet Spring 1942 offensive. First installment in Moments in History's "T3" series, which has subsequently become the "Schwerpunkt" series for GMT Games. Hallmarks of the system are ease of play and the "fog of war" element. Contrary to the playing time above this game...