A small solitaire game in Operations Magazine Issue 31, where you are an engineer on a WWII destroyer dealing with mishaps, crew, captain and other misfortunes, all while just trying to serve your tour of duty. From the Rules: "Every turn you roll a single die once to determine the random event table and again to select a particular event. For each event...
Tournament of Might can be played by any number of players at the same time as long as each player has their own army. Each player starts with an army of 30 cards. The goal of the game is to score more Might than any of the other players. Each army has 10 Hero cards and 20 Might cards. Might cards are the scoring cards and have values between 1 and 10....
Traces of Hubris is a two-player game that simulates the German Case Blue (Fall Blau) summer offensive in southern Russia during the second half of 1942. The goal was to “cut off” the Volga at Stalingrad and to capture the Caucasus oil fields. The Axis player must eliminate the Soviet forces and break their defense lines in order to reach his objectives....
Traces of Victory, November 1944, is a simulation of the U.S. Third and Seventh Armies’ operations in eastern France in November 1944. A two-player, hex-based game, it uses a chit-draw system and the same core rules as the previous releases in the “Traces”-series. Each Game-Turn represents two days of real time. Units represent regiments and battalions of...
Traces of War is a two-player game that simulates the intense fighting between Axis and Soviet forces after the battle of Kursk during August 1943 to March 1944. A major Soviet offensive is launched against a German mobile defense. Will the breakthrough be successful? Game Scale: Game Turn: 1 month Hex: 12.5 miles / 20 kilometers Units: Divisions to Corps...
Tracticts was created in 1971 by Mike Reese and Leon Tucker with contributions by Gary Gygax. Its theme was World War 2 Combat and it was published by Guidon Games in 1971 and republished by TSR, Inc. in 1975. Its combat style involved 1:285 scale micro armour miniatures. When it was first created it used the 1/87 scale miniatures that were common but this...
Operational level wargame for the battle of the Atlantic between 1939 to 1942. Standard game is covering commerce raiding by the capital ships and Armed Merchant Cruisers. U-boat and aircraft can add by using optional rules. Players control either Kriegsmarine(German Navy) or Allied Navy. The main part of the game is search and pursuit of opponent ships...
You are an independent marine merchant trading in the Pacific Ocean during World War II. Your objective is to finish the game with the most amount of money. You primarily obtain money by trading commodities. There are 3 commodities in the game: Oil, Iron and Gold. However, the more you trade with a port that is aligned with a power (Axis or Allies), the...
"Throughout the entire war I participated in many large scale operations but the upcoming battle for Berlin was special, it couldn't be compared to anything before it. The front-line had to get through the highly defended echelon zone starting from Oder and ending with the highly fortified Berlin". So writes the Marshal of the Soviet Union Georgy Zhukov...
Traverse is a fast, accurate tactical WWII wargame shaped by tactical doctrine and units’ reactions, not hit rolls. Every order and moment can trigger an immediate response — creating a tense, unpredictable, and deeply immersive experience. This is WWII combat as it felt: chaotic, fluid, and alive. As the commander, you must react to the changing pattern...
Treadheads is a new and unique game system that covers Second World War and future combined-arms tactical combat. TH will integrate armor, infantry, artillery and air support for miniatures and hex-based board gaming. The unit level is individual vehicles & aircraft with squads & teams for infantry. Each player will command up to a reinforced combined arms...