Publisher's description: "SIROCCO is an exciting game of desert combat for two players. Simple and easy to learn, battle develops fast and furiously!" Each player represents one side in a highly abstracted WWII North Africa desert battle. Using order cards, they maneuver various units and attempt to capture or kill their opponents' general. Basic and...
Suursaari, also known as Högland, Gogland, or ‘the Great Island’, is a large island in the Gulf of Finland. In 1942 and again in 1944 it was the focal point of a battle. The island is centrally located, perfect for dominating sea lanes leading to Leningrad or those crossing between Finland and Estonia. Float planes, or ski planes in winter, could use it as...
SitzKrieg ohne Hass is an innovative fast-paced game placing the player in the role of the commander of a WW2 Corps or Army. The game is about command, control and planning. Good planning, effective control of your artillery, use of Division and Corps level assets, and use of the night turn to reorganise will all maximise your chances of success. And use...
Sitzkrieg is an expansion set for Axis and Allies which includes a new board sized 80 x 150 cm, an Excel based IPC-tracker, printable battleboards and a PDF based printable rules set. The set comes without plastic figurines, so you need at least any of the Axis and Allies games with all major powers present or spare parts from Xeno Games to have enough...
Description from back of box: "Welcome to Colditz Castle, the Escape-Proof Fortress Prison. You have persisted in escaping from other camps, from HERE there is no escape! You are surrounded by sheer cliffs and razor sharp barbed wire. Sentries with tracking dogs patrol constantly. Alarm systems are monitored continuously. Counts will be taken, day and...
Bring down the American heavies by breaking up the dreaded combat box formation! Skies Above the Reich is a solitaire game depicting a Luftwaffe squadron of Bf109s struggling to deter and destroy the relentless daylight raids over Germany during World War Two. The player’s individual aircraft, each represented by a stickered block, must confront the...
Skies of Victory is a tabletop wargame that allows players to command squadrons of bombers and fighters. Set about a century before "Flight Command", the player is put in the shoes of a commander in charge of establishing a new airbase to wage war against the enemy. You must make decisions, such as repairs, replacements, and aircraft management, that will...
SKIRMISH: 52C is a wargaming rules system that attempts to offer a unique experience each and every game. Winning strategies must be developed on the fly and against overwhelming odds. The rules are designed to provide a similar level of comprehensiveness and clarity as rules systems meticulously crafted for competitive play. However, the balance of...
Rules designed to deal with small unit actions between 1915 and 1995. Aimed at Platoon or company level with limited air and armour support. They use non-linear ground scale, varying from 1:400 at short distances to 1:2000 at the maximum envisaged distance. In effect accentuating the role of small-arms & other infantry weapons. Turns are simultaneous and...
This set of WWII skirmish rules covers 1939-1945 with major unit Army Lists for German, US, Soviet, British, French, Polish, Italian, and Japanese forces, complete with point system for tournament games. It includes variable initiative using cards (including command and control decision making), streamlined cover and concealment rules, streamlined sighting...