Shipyard - WW2 Ship Design & Combat A simple and effective ship design system is coupled with a more granular combat system, allowing you to quickly build a fleet before a game, then test it out in battle. Shipyard is designed for miniatures of around 1/3000 scale, although 1/1200 would work just as well. The game is designed for 2 or more players, on a...
Operational level game of the landings and any accompanying air and naval battle(s). Individual fleet and light carriers and battleships - both Yamato and Musashi sortied in this - 2-ship cruiser and 4-ship destroyer units (mostly), Guam and Saipan invasion forces, and implicit submarines. Divebomber, torpedo bomber, and Japanese Betty medium bomber...
As Army Group Center reached ts furthest penetration into the USSR during Operation Barbarossa, the spires of the Kremlin came into view in German field glasses ... one tantalizing look before STAVKA's riposte began. Aided by "General Winter" ... plus steely-eyed Siberians brought in to teach the invading Germans a lesson, the Wehrmacht was subjected to...
Even before the surrender of the last Axis troops in Tunisia, the Allied governments had reached the controversial decision to invade Sicily as the next phase, to take the first step on the continent. The amphibious invasion of Sicily, code-named “Operation Husky,” with a force of 3,000 ships, more than 3,000 aircraft, and 100,000 men landing on the first...
Landing in Sicily is, for the Allies, the first step in an Axis country and a possibility to change the historical course of the war. Degree of difficulty: 5/6 Contents: Cardboard tables to determine battle results, artillery fire and air bombardments. Calendar with a list of towns and the exact date in which they were conquered. 250 pieces in plastic...
Published and packed with Operational Matters: An OCS Guide (w/ Sicily II game). (from the publisher:) Sicily II is a full-sized game covering the amphibious invasion of that island in the summer of 1943. This new edition is quite different from Dean Essig's original game from back in 2000. It features a revised order of battle, modified rules, and a new...
Sicily: The Race for Messina, 10 July - 17 August 1943, is a game about the Allied invasion of Sicily in mid May, 1943. The attempted lightning capture of the southernmost bastion of an increasingly embattled Festung Europa. Where the Allied forces undertook the first amphibious assault against Nazi-dominated Europe, and where the greatly outnumbered Axis...
Sicily: Triumph and Folly: The Campaign to Capture Sicily, 1943, is the 7th game in The Gamers popular OCS (Operational Combat System) series of games, and covers Operation Husky from the invasions to the fall of Messina. It breaks ground within the series: the first to use the 2.5 mile per hex scale (instead of the usual 5 mile per hex scale)and the first...
In November 1941, the British 'Crusader' Operation was about to begin. The plan called for the breakout of the besieged Tobruk garrison and a link up with the advancing 8th Army units approaching Tobruk from the Egyptian border. Meanwhile, Rommel ignored the warnings of the Italian High Command and hoped he could deliver the knock out blow to Tobruk before...
Sieg in Afrika is an operational game of the campaign in North Africa from the first Italian advances in 1940 through the final battles in 1943. The players are placed in the positions of the overall theater commanders for North Africa. Each must direct the available forces of the in armored thrusts and parries across across the sands, escarpments, and...