Rommel: The Campaign for North Africa by Loren F. Sperry, self published. 1 22" x 34" map of the campaign area from El Agheila to just east of El Alamein. Turn scale is 3 turns to the month from Sept 1940 to Dec 1942. 252 1/2 counters (very thin perforated cardboard) represent the divisions, regiments, brigades and strength breakdown counters. Game play is...
"Rommel: The War for North Africa", one of the "Great Battles of History" series wargames, actually should have been titled "Battles for Tobruk", since it only covers the general area around that famous fortress/Port. The container for this is a pinkish fold-over cardboard with a large cut-out on the Front and smaller cut-out on the back for storage of the...
Rommel & Tunisia is an operational level simulation of the campaign for North Africa during November 1942 to May 1943. This campaign was the final act of the drama in North Africa. Units are at battalion to brigade size and the map covers from the Libya-Tunisia border to west of Tebessa Algeria. Contents: two 22"x34" maps 600 counters charts and tables (4...
In the beginning of WWII, the Italians, from their Libyan territories, started their strategic expansion toward Egypt, the main British territory in North Africa. The strong British response endangered the presence of the Axis in Africa and forced the Germans to send them an enemy of their size: the legendary Afrika Korps, lead by Marshall Rommel. The...
Rostov ‘41: Race to the Don is the 21st game in the Standard Combat Series (SCS). It covers the bold—some would say “foolhardy”—dash by Army Group South to take Rostov in the late fall of 1941. Amazingly, the attack succeeded, resulting, however, in the Germans being isolated at the end of a logistical shoestring. The regrouping Red Army, stung from a long...
"Four Battles of Army Group South" consists of four completely separate regimental/divisional level wargames, each with its own 17" x 22" five-color map, unit counters and rules. All four games use a set of Standard Rules derived from Panzergruppe Guderian as the basic core game rules. Each game then, has it's own set of Exclusive rules. Kiev: The Battle...
Rostov: The First Soviet Counter-Attack, 1941 is a division/regiment level simulation of the German drive across the Donets Basin in the fall of 1941. Army Group South, accompanied by various Axis-Allied Armies, attempted to seize the valuable communications junction at Rostov and establish bridgeheads across the Donets and lower Don rivers. In the...
Follow-up to Iron Bottom Sound. The Royal Navy in action against Germany & Italy in WWI & II. Also has US, French & Soviet ships. Surface ship only. Hex and counter, but lots of tables and status sheets so it has a miniatures feel. Each hex represents 600 yards for night actions and 1500 yards for daylight actions. Each turn represents 3 minutes of real...
“Defensive line” is a game about severe fights which took place in Brest fortress in the beginning of WWII. Each player takes command of one or several units holding their positions in the fortress. The aim is to stand firm, restraining the enemy, as long as it’s possible. Does everybody play for Soviet Army? Yes, each player is in command of Red Army unit...
Basic war-game rules on different topics: English civil war Marlborough's Wars Napoleonic Warfare American Civil War Mechanized Warfare 18th century naval Warfare Modern Naval Warfare Air warfare 1914-1918 Diceless rules thus movement, morale and combat results are predictable. Morale effects are mostly dependent on casualties taken and when challenged...
Rules of Engagement (RoE) This book provides gamers with all the information they need to get started with the Rules of Engagement system. Below is an outline of what the book contains, follow the link to have a look at pages from the book itself on the company website. Rules of Engagement is a tabletop wargame for two or more players that allows you to...