The Path to Victory: Middle East, 1941, is a simulation of the operations in Iraq, Syria and Iran (Persia) during the Spring and Summer of 1941. In this game, both players must carefully use their limited resources (military and political) to try to wrestle control of the Middle East away from their enemies. The game begins with the Iraqi coup in early...
Paths to Hell (PTH) (Volume III) is a stand-alone game in the War Storms series (WSS). Recreates the events of those days and allows the players to reproduce the most famous battles of the Blitzkrieg on the East Front at a tactical level. Players take command of either the Allied or Axis forces (or can play solitaire) in the tactical battles of each...
Patrol is a simple set of miniatures rules for squad/platoon level combat. It appears intended for World War II combat but is fairly generic and so could presumably be used for other eras. It is explicitly designed to be playable on a small table, as opposed to the 6'x6' table which was then supposedly standard for miniatures games. Patrol appeared in...
Move Out (1971, ADA, $1.50), by Tom Kaeter, simulates man-to-man combat in Western Europe in 1944. It pits all or part of an American infantry platoon (31 men, 31 counters) against a German platoon (32 men, 32 counters). Each side has one of five possible missions as they enter the board from opposite sides. Upside down placement and blank counters are...
Patrol: Man-to-Man Combat in the 20th Century, is an individual man level simulation of non-urban infantry combat from World War 1 to the present. The game features various scenarios in which the average infantry squad would become involved. Typical scenarios simulate meeting engagements, ambushes, raids, snatch missions and assualts on fortified...
Patrol Torpedo Patrol Torpedo is a game representing tactical naval combat between coastal forces during World War II. The player assumes the role of motor torpedo or gun boat skippers and their opponents, up to and including destroyers and other small escort craft. Game Scale and Conventions The game is designed to be played using miniature figures and...
Patrol: WWII is a fast playing man-to-man skirmish system that recreates squad patrols in any theatre of the Second World War with as little as ten miniatures per side and a 4'x4' play area. Individual games last from 15 minutes to 1 hour allowing for multiple exciting games in an evening's play. Patrol takes you beyond line ‘em up and shoot ‘em down...
Patton Goes to War is a two-player operational level simulation of the World War II American offensive in southern Tunisia led by Gen. George S. Patton, which took place between March 16th and April 3rd 1943. It was first published in Strategy & Tactics magazine #112. The game includes a mapsheet, 14 pages of rules, 200 counters representing U.S. and Axis...
Patton in Tunisia is a block-style game for 2-6 players inspired by the Columbia Games title Rommel in the Desert. Patton in Tunisia features a two-front campaign in which weather, supply, and terrain are major factors. The multi-national aspects of this campaign are challenging for both sides, and the multi-player rules streamline play amongst teammates....
Super fast and simple, conventional point-to-point game about Patton's historically failed attempt to grab logistically strategic Breton ports and liberating Brittany. (Simpler, sleeker system than Postcard Brittany but retaining the essential gameplay objectives.) German units, roadblocks, and blanks begin game hidden - to stay so in a 2-player game until...
A relatively simple 12-turn point-to-point (sudden death) campaign game about General George Patton's attempt to fight through France's Lorraine and break through the fortified Siegfried Line behind the Saar River before Winter 1944. If his player scores big successes at the start, his fuel may *not* be diverted to Field Marshal Montgomery's (over-, it...
Patton's 3rd Army: The Lorraine Campaign 8 Nov.-1 Dec. '44 is a simulation of the U.S. Third Army's November 1944 offensive in the Lorraine area of France. Two scenarios, The Battle for Metz 8-19 Nov 1944 (12 turns) and The extended Battle for Metz 8 Nov-1 Dec (24 turns). The Series: Victory in the West Game System (SPI) started as a series of...