Matapan is a card game simulating the battle of Cape Matapan, which took place in March 1941 between Italian Regia Marina and English Royal Navy. Matapan is a turn-based game for two players. It's played over a grid of 8x8 cards. Alternatingly, each player turns over one of his and one of his opponent's cards. When both cards show ships, a battle takes...
The 27-28 March 1941 Allied and Italian naval operations at 40mis/64kms per hex in 3-hour turns. Ultra (if it works) and the possibility of false Luftwaffe reports of reduced British battleship strength being true put opposing commanders in an historical fog of war decision-making environment. Dummy units included to enhance that. The 7 Greek destroyers...
Market-Garden: Race for the Rhine is a two-player game that simulates the first ten days of Operation Market-Garden, the airborne invasion of Holland, September 17 to September 26, 1944. Each turn represents one day of combat, and each hex is about 8 miles across. One player commands the defending German forces and the other player commands the invading...
Each turn the player draws a card from the supply deck and moves one space. If he announces he has a pair or more, he is entitled to Bonus Moves. You may bluff announcing a pair, three of a kind or four of a kind. The other players may challenge and if the bluffer has the cards he make make the bonus moves and the challenger moves back 4 spaces. If the...
Mecha 1945 is a tactical board game where you pilot big robots in a world war II alternate history. It is a turn-based game, programming and simultaneous resolution. Each turn you can program movement, technic and combat order and resolved them on 91 hexagons board representing Manhattan. The game is customizable with a lot of game modes, 9 board parts...
User Description A set of simple fast play wargame rules designed for fighting large scale battles using 6mm and 2mm scale miniatures. They cover the period from 1935 to the present day. They also have WWII army lists, supplement rules for post 1945 and air to ground aircraft rules. They have been designed to use a D6 dice and minitures which are multiable...
June 1940-December 1943, Mediterranean Sea Standing alone, the British Empire must replenish its strategic bases in Malta and Alexandria by convoys coming for the most part from Gibraltar. Each journey is long and dangerous facing Italian SM-84 torpedo planes and German U-boats. On the other side, Italy and Germany are sending more and more troops to North...
Medal of Honor: Audie Murphy examines the combat experience of America’s greatest and most highly decorated combat soldier in 16 scenarios for role-playing and miniatures. It begins with the U.S. invasion of Sicily and culminates with the Colmar Pocket, the action for which he was awarded the Congressional Medal of Honor. Each scenario includes a brief...
This is the third and final volume in Robert Beyma's Struggle for Europe series. While the game includes a Desert War scenario, the main use of this game is to complete the Struggle for Europe theme by including the campaign and naval rules which enable owners of Mediterranean, War Without Mercy and Brute Force to play a number of large campaign scenarios...
Game features one 22x34 map, 600 counters and a 56 Page rulebook and a 48 page scenario book. Scale is 15-40 miles a hex, each turn is 2 weeks, units are ships, divisions and brigades. One of the very few games to cover both the land and naval aspects of the War in the Desert in World War Two. This is a Japanese game with translated rules. Buyer caution:...
This is a doujin (fan-made) game that was only for sell at Japanese game shows. It was made on demand, and you had to order in advance to get it, then pick it up at the show. They were not made for the general public. This game deals with the Mediterranean theater during WW2 and pits the UK versus the Italians and Germans. The game contains three scenarios...