The game was released in 1992, the 50th anniversary of the allied raid on Dieppe. Historically, the raid was a disaster, but also a useful experience when it was time to plan the landing in Normandy in 1944. The game is fairly standard hex-and-counter with 130 combat unit counters and a mounted mapboard, and the system includes Zones of Control that stops...
Description from the designer: German korps, Russian army level ... generally. 31 German-Axis and 42 Russian units/pieces. Ferdinands, 503th and 505th Tiger Abs/Bns, 10th Panzer (Panther) Brigade. Panzerkeil panzerkorps formation statuses (unless/until they are Disrupted). 4 Russian Artillery Preparation Korps. No Retreat! and Pressed Attack options....
"June ’44" is a low complexity, highly interactive game that allows players to recreate the invasion of Normandy by Allied forces in June of 1944. The game features hidden unit placements and player-influenced events which combine to make every play a unique experience, and also instills a sense of the uncertainty of combat which confronted the historical...
August '44 is the expansion to 'June '44: The Struggle for Normandy, 1944' and is not a stand-alone game. With both, now players can play the entire Normandy campaign from 6 June to mid-August. It also includes a 'COBRA' scenario to play from the breakout of late July on. The expansion game includes the following components: 4-page Rules & scenario booklet...
From the box cover: After months of training and preparation, the Great Crusade begins, with the landing of eight Allied infantry and parachute divisions in Normandy. Facing them on the beaches and in the hedgerows are some of the finest, and worst, formations in the German Army. Except for the near disaster on Omaha Beach, the landings go well. Both sides...
Player uses a cardboard "bombsite" to drop marble bombs on "flip" targets in the box for up to 1000 points. Perfect score is 3150 points. Unit is self contained. Lid of box is lifted off containing the flip target display. Player stands over the box dropping the black marble "bombs" using the provided "bombsite" marble tube. Method and "bombsite" actually...
This is the ninth game in the Pocket Battle Games series from LPS, Inc. This promotional Pocket Battle wargame is one of four games that cover the American's fight against KG Peiper and other German forces during the Battle of the Bulge. They can be played separately or linked together for a "grand campaign" It is printed on a single postcard-sized piece...
From the publisher: This once, a lack of military intelligence was a good thing The game takes place on the 19th and 20th of September 1943, during the Markham valley campaign aimed at seizing the important northern coastal town of Lae in Papua New Guinea. The commando company was despatched to seize the villages of Kaiapit and renovate the airstrip while...
When I wrote Kalashnikov Tribal Multi-Battalion rules, I integrated logistics, but hopefully in a ‘simple’ manner so they don’t get in the way but are a necessary part of your planning. The obvious next step was bringing things together to try and show the entire logistic tail. Now I don’t want to get into the whole economic side of it. There are board...
My aim with these rules was to create something which allowed you to fight larger battles, where each base is a battalion. The rules cover the period pretty much from the development of the magazine rifle onwards, but you can doubtless fudge that. The aim is to allow you to fight several different sorts of game. Yes you can have the clash of regular...