"Guerra Lampo: WWII in 20 minuti" is a mini-wargame on the Second World War for 2 players. A player plays with the Axis and a player with the Allies. The board consists of 5 war fronts on which players deploy army tokens to take advantage of that front and get bonuses. For the set-up of the game every player takes and put in a bag a set of tokens which...
¡No Pasarán! is the first module for Guerre éclair, simple miniature wargame rules to simulate combats in the first half of the 20th century, where each player handles the equivalent of a division. It uses special command cards and a standard 32 cards deck. For minis from 1/300 to 1/72 Sequence of play: Command phase - only beginning of game, then:...
France 40 is the second module for Guerre éclair, simple miniature wargame rules to simulate combats in the first half of the 20th century, where each player handles the equivalent of a division. It uses special command cards and a standard 32 cards deck. For minis from 1/300 to 1/72 Sequence of play: Command phase - only beginning of game, then:...
Heia Safari ! is the third module for Guerre éclair for the North African campaign during World War II. Ownership of rules published in Vae Victis magazine 20,21,22 is necessary. Guerre éclair is a simple miniature wargame rules, in French, to simulate combats in the first half of the 20th century, where each player handles the equivalent of a division. It...
The two players each have 3 armies (red, yellow, blue) with 3 divisions. The goal of the game is to bring a provision transports (meeples) from the depot to every division. Movement is determined by a die. On several spaces the transports will be shelled and may be delayed or destroyed. The player who gets the most transports (meeples) to his field...
The Generically-Useful Naval Force Interaction Rules (Easy) is a naval war game for people who like their games simple, or for people who want to fight big naval battles without getting bogged down in details. The era is the first half of the 20th century. GUNFIR(E) assumes you have some of my All the Ships counters, or a set of 1:6000 naval miniatures....
Base game includes support for two to five; Japanese and Indonesian Imperial players versus American, Australian, and British Allied players. Plan your advances across thirteen sea zones to control twenty pivotal bases in the Pacific Theater of World War II. Win conflicts to gain more materiel. Battleships, carriers, and heavy cruisers represented. Choose...
Guts ‘N Glory is a World War II skirmish rules system for N-scale Miniatures. This innovative system allows for faster game resolution taking into account troop quality, leadership, and moral. The game was designed to be a pleasing combination of playability and realism. The heart of the game system is a fairly innovative concept (at least to historical...