Miniatures rules for plastic Army Men wargaming. Simple, d6-based rule set that simulates WW2 to modern era combat. From the publisher: Plays in 30 minutes or less Useable with any cheap figures or carboard "stand-ups" No army lists, counters or book keeping required Weapons include flame throwers, machine guns, mortars and bazooka Rules for infantry...
Green Hell uses the popular Fire & Movement system (DG Folio Series) to examine two different situations in Burma during World War II: Operation Thursday and The Battle of the Admin Box. Contained in World At War Magazine #28. Operation Thursday simulates the British gliderborne assault into Burma in March 1944, after Gen. Slim ordered Gen. Wingate to land...
Grey Storm, Red Steel is a set of miniatures rules for small-unit tactical combat on the Eastern Front in World War 2. The scale of the game is a 1:1 representation of men and equipment. Time scale is one game turn equals 2 and a half minutes; ground scale is 1 inch equals 10 meters. The miniatures are mounted in multiples on bases that represent rifle...
Grey Wolves at Dusk are a miniature wargames rules set to simulate convoy attack and defence in the North Atlantic in World War 2. Players command U Boats from a wolf pack attacking a convoy at night, or Allied escort commanders attempting to defend the convoy. The game is simple to play but quite accurately simulates the tactics and weapons of the time....
The German raid on Astrakhan marks the eastern-most limit of the Axis invasion of the Soviet Union during WWII. What is remarkable is the small number of German units assigned to this sector, just the 16th Motorized Infantry (Greyhound) division, given the frontage and lack of substantial information regarding the Soviet’s forces. It was due to this lack...
This 1940 geographical word game was designed to teach Germans the names of cities within the boundaries of the recently expanded Third Reich. The rules booklet includes the names of each major city together with a representative drawing, sometimes with a coat of arms or other symbol, and a short verse about the city. The game board features only the...
Simple 2-player hex-and-counter tank battle wargame. Each tank unit have 3 traits: movement point, attack strength and defense strength. The objective is to capture the opponent's capital (the hex with square icon) Combat is very simple, with attacker roll a die, the result add to the attack strength of the attack unit. The defender roll a die, the result...
On 15th November 1943, 100,000 Japanese of the IJA broke through the Chinese defense lines at Shek Mun, Cili and Lishui River. The 74th Division of the Chinese 57th Army (nicknamed as "Growling Tiger Division") was ordered to defend Changde and fate will decide the outcome of the battle. The Battle of Changde began on 18th November 1943 when the Imperial...
Growling Tigers Under Siege: Defense of Changde 1943(圍城虎嘯:常德保衛戰1943) is a two-player board wargame that simulates the defense of Changde in the end of the Battle of Changde, November 18 to December 3, 1943. http://en.wikipedia.org/wiki/Battle_of_Changde Each turn represents two days and each hex is about 1 km across. One player commands the Imperial...
Guadalcanal is a hex based simulation of the land battle of Guadalcanal from August, 7 1942 through January 29, 1943, with battalion-sized units and a map scale of approximately one mile per hex. The naval and aerial combat that surrounded Guadalcanal are assumed to have their historical results so only historical reinforcements are available. The "Basic...
Very Similar to Midway. The basic idea is each player has their own map of the area (in this case the Solomon Islands) behind a screen. Each player "searches" for the enemy fleet by flying search planes to the hex and calling the hex number. Once found, bombers can be sent in to sink the enemy fleet. The actual attack is fought on a separate battle board...