German-Soviet War 1941 is a two-player game themed around the first year of the "German-Soviet War" between Nazi Germany and the Union of Soviet Socialist Republics (USSR) in eastern Europe during World War II. Players assume the position of either Germany or the Soviet Union, and command their own forces to fight. The game covers the German invasion of...
A miniatures wargame intended for classroom use with two teams of students (grades 6-8). The game is designed to be played with 1/72 scale miniature figures or paper figures. Free print-and-play paper miniatures are provided for use with the rules. "On June 6, 1944, the liberation of France began. Americans, and their allies, launched a massive amphibious...
Get out of Colditz Card Game (and separately available Expansion Pack) 56 cards per deck. One deck required. You are held in Colditz Castle, a WWII German POW camp reserved for the elite of escapers and special prisoners. Can you Escape from Colditz Castle? 1-6 players age 7+ SINGLE PLAYER: The object of the Single Player game is to piece together one or...
Ghetto (possibly also called Smelina) was a Monopoly variant set in the Terezin (Theresianstadt) Ghetto in what is now the Czech Republic. The game was designed in 1943 by Oswald Pöck, an engineer who was confined in the Ghetto at that time. Pöck produced the game for children who were confined in Terezin, and the game was passed from one child to another...
Ghost Division is a solitaire game in which you, the player, take command of General Erwin Rommel’s 7th Panzer Division during the drive across Belgium and France in those heady days of May and June of 1940 (there are four German formations in the game that drive the events of play: The 7th Panzer Division, a regiment of the 5th Panzer Division, a regiment...
From the rules: G.H.Q. is a Strategic war game for two players, one player representing the Allied Armies and the other the German Army. The theater of War is the Western Front and the territories of countries adjacent to that front. The Object is to occupy ONE of two capital cities of the opponent. On the map the principal towns are shown as red circles...
World War 2 veteran Kurt Vonnegut's first novel, Player Piano, was published in 1954. While it was critically well received and reprinted in 1955, it was not a financial success. As he worked on his next novel (which would eventually become Cat's Cradle), he needed to supplement his income with other endeavors. One of those efforts was an original board...
A children's boardgame printed in Italy during WWII. It seems that it was printed around the time of the Italian armistice. It is presumably produced in the areas of Italy occupied by Fascist forces as the three geese in the title are America, Britain and USSR and the board appears to give you advantages for landing on Axis themed spaces. It seems to be a...
At Wake Island an outnumbered Marine Defense Battalion showed the world what they were made of when they fought off a Japanese landing force and secured America’s first but very fleeting victory in World War II. The Japanese flush with victory after ravaging Pearl Harbor turned their sights to the small strategic island but failed to account for the...
The game has been OOP but ATO has done a limited reprint, only available directly from them. You can take it as part of a "Pick 3," or just grab one at a time here: https://www.atomagazine.com/Details.cfm?ProdID=136&category=4 ATO #43 Any study of the early weeks of WWII in the Pacific is certain to notice the campaign for Wake Island, referred to in those...