Graf Spee is a World War II tactical naval game, pitting the German pocket battleship Graf Spee versus three Royal Navy cruisers off the coast of South America, December, 1939. Designed by Gary Graber. The game was initially released as a "Mini-Sim" game in Panzerschrek #13. The required the components to be photocopied and mounted prior to playing. It was...
In the wake of the Great War, a new arms race loomed. The United States and Japan each trusted in a strong navy to achieve future security and retain political influence. Within three years of the Treaty of Versailles, no less than twenty-five new battleships and battlecruisers had been ordered by the two powers, exactly equal to the number already in...
The cards are printed with representative battleships, aircraft carriers, cruisers, and destroyers of World War II. In the game, the first player to attack organizes an invasion fleet from a hand of five cards, while the second player organizes a defense fleet from a hand of seven cards. The first player to attack wins the game when he or she withstands...
From the publisher: Grand Fleets is a comprehensive miniatures game of dreadnought-era naval warfare. In addition to rules for everything from ships to aeroplanes, Zeppelins to submarines, the rulebook includes: Data cards for over 120 ships, plus guidelines for converting any ship of the period to game values; Eight scenarios encompassing conflicts from...
From the publisher's website: Grand Fleets is a tabletop game of naval warfare during the age of the battleship. From the ironclads of the late 1800s to the floating fortresses of World War II, players can take command of the ships that altered the course of history. In addition to the basic rules for surface actions between 1890 and 1950, Grand Fleets...
Bruce McFarlane's 8th miniatures guide-book covering large battles. The third in the Great Battles of World War Two Series. Each stand represents a company with maneuver elements being battalions. The scale and scope of the game allows multi-divisional actions simulating many days - not minutes. French, Dutch, Belgian and German 1940 History, Organization...
From the Bruce McFarlane's 4th miniatures guide-book covering large battles. Each stand represents a company with maneuver elements being battalions. The scale and scope of the game allows multi-divisional actions simulating weeks not minutes. There is no game out there like Great Battles of World War II. Canadian History, Organization, Weapons and...
From the introduction: Drop Zone - Introduction As was indicated by our labeling our first publication, "Great Battles of World War II - Volume 1", we always intended to publish more additions and make a series of the rules. The question quickly arose; which topic, era, theater etc. should our second volume cover? We wanted something limited in scope, but...
Simulate the entire war of the Imperial navy and army in Asia and the Pacific. Attempt the heretofore impossible, such as forcing a decisive fleet battle in the East Pacific without the Pearl Harbor attack, or focusing your war effort agains the Soviet Union or United Kingdom. Rise to the challenge! Using a variant of the Paths of Glory CDG system, GEAW...
This is a family game for two-Seven players based on the now legendary escape exploits of Allied Prisoners of War held by the Germans in the multi national maximum security prison of Colditz Castle, during the Second World War. The object of the game is for each player (Escape Officer) to be the first to achieve an escape of one or more of his POW team. He...
Based on the legendary exploits of POWs during the Second World War, The Great Escape is a single player card game with a point scoring system so you can challenge yourself and others to achieve the best escape record. Played in three stages it is your mission, as Escape Officer, to first help the POWs plan and excavate three tunnels, Tom heading North...