Gela Beachhead is a tactical/operational level simulation of the fierce fighting at the town of Gela in Sicily, July 11, 1943. Game features American units fighting against Italian and German units. Germans and Italians are on the counter-attack against the U.S. beachhead. Game map sheet is multi-colored featuring hexagons superimposed over the terrain....
General Glen's Combat Rules for Toy Soldiers is the set of rules you need to get your dusty old toy soldiers out of storage. Whether you play in 54mm scale with exquisitely detailed soldiers, or with small 20-28mm plastic soldiers, you'll find these rules bring the focus of WWII skirmishes back to what it should be: detailed yet fast paced, balanced yet...
General Purpose Skirmish Rules is a set of simple rules for skirmish games with about 5-10 figures/player can be used in pretty much any era including fantasy and science fiction. Ideal for multi player games where everyone has a different objective. ACTIVATIONS Each figure can only be activated once/turn when activated it can do one of the following...
These two rulebooks contain the original General Quarters rules for naval miniatures. Although first published in the 1970s, their realistic and elegant game mechanics are still usable today. Somewhat counterintuitively, GQI covers World War 2, and GQII covers World War I (plus some optional enhancements for World War II). May be used with any scale naval...
From the publisher: The long awaited and anticipated release of GENERAL QUARTERS 3rd EDITION coincides with the 30th anniversary of the publication of the original GENERAL QUARTERS. Author Lonnie L. Gill has held fast to two key design parameters — accuracy and playability — so the new GQIII keeps the ease of play associated with its predecessors. Also...
This is a game system aimed at providing a campaign framework for players of General Quarters III and other naval wargames for their Solomon Island games. It is the first part of ODGW's Decision at Sea series. The game determines weather, random events, intelligence reports, etc. for each month-long campaign turn. Scenarios are generated by a decision tree...
Sudden Storm is a fast moving campaign of the 1937 naval war between Japan and the US recreating the full range of surface, air and submarine warfare in both operational and tactical operations. It enables you to explore the challenges admirals on both sides would have faced if the US and Japan had ended up at war in August 1937, during the "China...
Defending the Malay Barrier, The ABDA Campaign is a historical naval campaign of the first months of World War II in the Pacific, specifically in the area of the Southern Philippines and Netherlands East Indies (NEI). It is based on the General Quarters Third Edition (GQ 3.3) Decisions at Sea campaign system introduced in Old Dominion Game Work's (ODGW's)...
A 23-page supplement adding the Royal Netherlands Navy (RNN) and ABDA ships to General Quarters (Third Edition). It includes the RNN Surface Combat Charts, ship logs for both RNN and ABDA, formation cards for Dutch aircraft and three scenarios. There's also an article about a hypothetical British battle cruiser in Dutch service. The scenarios are: Brawl in...
German Eagle vs. Russian Bear is a wargame that covers the action from 1941 to 1944 on the Eastern Front during World War 2. The game offers several scenarios that let players recreate and replay the battles between the German and Soviet forces, such as Operations Barbarossa and Bagration. The players alternate their turns to move and attack with their...