You are one of the admirals of the major belligerents of the Second World War. You must command your navy on the high seas to complete strategic objectives to secure ultimate victory. You will be gathering intelligence, establishing fleets and battle groups, and relying on the courage and valor of your fighting men to win the day. Manage your economy...
Use cunning tactics and long-term strategies to defeat the enemy! Naval Academy (aka Epic Naval Battles) invites 2 players to replay epic historical naval engagements of World War 2. Through a series of scenarios, arranged to form campaigns, you can recreate some of the most famous battles of the Atlantic and Pacific theatres. The basic game mechanics are...
2nd of 12 games in the Epoch Wargame Electronics series. Each of the games features easy to learn rules (in Japanese), quick games that average about 30 minutes (not including setup), magnetic pieces on a set board, and an electronic dice-roller with 6 LED dots to work out the effects of combat. As long as one player knows the rules, the other player does...
4th of 12 games in the Epoch Wargame Electronics series. Each of the games features easy to learn rules (in Japanese), quick games that average about 30 minutes (not including setup), magnetic pieces on a set board, and an electronic dice-roller with 6 LED dots to work out the effects of combat. As long as one player knows the rules, the other player does...
6th of 12 games in the Epoch Wargame Electronics series. Each of the games features easy to learn rules (in Japanese), quick games that average about 30 minutes (not including setup), magnetic pieces on a set board, and an electronic dice-roller with 6 LED dots to work out the effects of combat. As long as one player knows the rules, the other player does...
7th of 12 games in the Epoch Wargame Electronics series. Each of the games features easy to learn rules (in Japanese), quick games that average about 30 minutes (not including setup), magnetic pieces on a set board, and an electronic dice-roller with 6 LED dots to work out the effects of combat. As long as one player knows the rules, the other player does...
8th of 12 games in the Epoch Wargame Electronics series. Each of the games features easy to learn rules (in Japanese), quick games that average about 30 minutes (not including setup), magnetic pieces on a set board, and an electronic dice-roller with 6 LED dots to work out the effects of combat. As long as one player knows the rules, the other player does...
10th of 12 games in the Epoch Wargame Electronics series. Each of the games features easy to learn rules (in Japanese), quick games that average about 30 minutes (not including setup), magnetic pieces on a set board, and an electronic dice-roller with 6 LED dots to work out the effects of combat. As long as one player knows the rules, the other player does...
12th and final of 12 games in the Epoch Wargame Electronics series. Each of the games features easy to learn rules (in Japanese), quick games that average about 30 minutes (not including setup), magnetic pieces on a set board, and an electronic dice-roller with 6 LED dots to work out the effects of combat. As long as one player knows the rules, the other...
Escape of the Estepes is an introductory system to wargames for people who never had a contact with this type of game. The objective is here to show how strategy games can be fascinating, promote the development of strategical reasoning and the taste for history. In 1944 Germany already is already withdrawing from the Soviet Union. Diverse elements of the...
Escape From Colditz is a 1-vs-many semi-cooperative game where one player is the Security Officer of the German forces, and the others are Escape Officers for various nationalities or prisoners of war (POWs). Escape Officers try to acquire the equipment they need for a successful escape (rope, wire cutters, etc.), while the Security Officer tries to hinder...