World War II is ongoing. Germany broadly uses Enigma rotor cipher machines. The breaking of the Enigma code gives the Allies an advantage in the war — but this is just one side of the coin because the Enigma code is based on chaos, a non-measurable force lurking beyond the boundaries of our world and eager to consume all its flesh. The code decryption...
Enigma: Beyond Code társasjáték 10000 Ft-tól! - 1 felhasználó árulja ezt a játékot!
The Soul Devourer, Analyst, and Inspector are additional Characters you may include when playing Enigma: Beyond Code. • The Inspector has been sent by the UK government to secretly investigate how the Agency works. His intention is to demonstrate that the Enigma Machine has no response to a person with a grain of Chaos. A lack of response will prove that...
You are one of the admirals of the major belligerents of the Second World War. You must command your navy on the high seas to complete strategic objectives to secure ultimate victory. You will be gathering intelligence, establishing fleets and battle groups, and relying on the courage and valor of your fighting men to win the day. Manage your economy...
Use cunning tactics and long-term strategies to defeat the enemy! Naval Academy (aka Epic Naval Battles) invites 2 players to replay epic historical naval engagements of World War 2. Through a series of scenarios, arranged to form campaigns, you can recreate some of the most famous battles of the Atlantic and Pacific theatres. The basic game mechanics are...
2nd of 12 games in the Epoch Wargame Electronics series. Each of the games features easy to learn rules (in Japanese), quick games that average about 30 minutes (not including setup), magnetic pieces on a set board, and an electronic dice-roller with 6 LED dots to work out the effects of combat. As long as one player knows the rules, the other player does...
4th of 12 games in the Epoch Wargame Electronics series. Each of the games features easy to learn rules (in Japanese), quick games that average about 30 minutes (not including setup), magnetic pieces on a set board, and an electronic dice-roller with 6 LED dots to work out the effects of combat. As long as one player knows the rules, the other player does...
6th of 12 games in the Epoch Wargame Electronics series. Each of the games features easy to learn rules (in Japanese), quick games that average about 30 minutes (not including setup), magnetic pieces on a set board, and an electronic dice-roller with 6 LED dots to work out the effects of combat. As long as one player knows the rules, the other player does...
7th of 12 games in the Epoch Wargame Electronics series. Each of the games features easy to learn rules (in Japanese), quick games that average about 30 minutes (not including setup), magnetic pieces on a set board, and an electronic dice-roller with 6 LED dots to work out the effects of combat. As long as one player knows the rules, the other player does...
8th of 12 games in the Epoch Wargame Electronics series. Each of the games features easy to learn rules (in Japanese), quick games that average about 30 minutes (not including setup), magnetic pieces on a set board, and an electronic dice-roller with 6 LED dots to work out the effects of combat. As long as one player knows the rules, the other player does...
10th of 12 games in the Epoch Wargame Electronics series. Each of the games features easy to learn rules (in Japanese), quick games that average about 30 minutes (not including setup), magnetic pieces on a set board, and an electronic dice-roller with 6 LED dots to work out the effects of combat. As long as one player knows the rules, the other player does...
12th and final of 12 games in the Epoch Wargame Electronics series. Each of the games features easy to learn rules (in Japanese), quick games that average about 30 minutes (not including setup), magnetic pieces on a set board, and an electronic dice-roller with 6 LED dots to work out the effects of combat. As long as one player knows the rules, the other...