A two player game on the Japanese attack on the US Naval base at Pearl Harbor on Oahu, 7 December 1941. It is a two player game, with 32 counters and one 8.5" by 11" map. Rules and a separate sheet with Random Events and the Designer's Notes are included. This game came with the ATO Annual 2019, La Vendee 1793, which was published in 2021. 2 six-sided die...
(from the rules:) Days of Decision (DOD) is Australian Design Groups' strategic level game of the politics and conflict leading up to the Second World War. Two to seven players each manage the economics and conduct the political and military operations of one or more of the Major Powers involved. Days of Decision consists of 2 games in 1. The standard...
Days of Decision II is a strategic level game about the politics and conflicts that created the Second World War. The period covered is 1936-46, and the players can make (or choose not to make) many of the decisions that led to the war. The game is very detailed in its political aspect, and is more a political game than a wargame. Each country affected by...
From the publisher web page Convoy: Deadly Waters - The Gibraltar Run 1941-1942 is an Operational-Tactical level Nautical wargame of the Battle of the Atlantic in WW2. Combining large-scale map movement with a fast-play set of tactical rules, the game lets players follow a convoy from embarkation to destination in a single play session. In the "map game"...
Death Front - Bloody Europe is a tactical counter-plot game with the combat group as the basic unit. As the first installment of the Black Gate War series, Bloody Europe takes us to the European theater after the Normandy landings in 1944. In the game players can play as commanders of American mechanized infantry and German armored bombardiers. The setup...
The game system has some unique qualities. Above all the open sequence of play within each players Operations Phase. The game system models the seven Battlefield Operating Systems (BOS) in some detail and this makes play of the game feel very different from other comparable games. During this Operations Phase you can perform Maneuver/Fire, Fire Support...
For those playes of the Death Ride Kursk series who want a bit more detail in the play of the game and a feel that puts a player on the team in the seat of the S4, this enhancement package will provide you with a simple, uncomplicated, inexpensive way to make the play of the game more interesting, more realistic, and more thoughtful. This package includes:...
[From introduction of enhancement rules and from company website.] This model enhancement was made to provide more value to the Death Ride game series. For those who want to feel like you are really part of something bigger, these enhancements now allow a team of players to play much more like a real command staff. there are 4 primary staff sections in a...
This game is the total collection of the Death Ride Kursk series of games showcasing the combat near the Kursk Salient on the southern shoulder. Staff Limited Edition unique series package A wooden box in the form of an 88mm ammunition crate 3 pockets within the box, one for each DRK game set (XLVIII, IISS, AD Kempf) A hinged top with hasp for proper and...
The XLVIII PzK Enhancement package builds on the detail of the game system. Those who own the original games will recognize some of the counters in this package as those from the Maintenance, Logistics, and Air Enhancements. They have been bundled together similar to the ones from the IISS PzK Enhancement package. Each game now includes the Command and...
Two new enahancements in one huge package. First is the Command and Control enhancement which premiers the first of its kind Radio Line of Sight checks. All HQ units must check to see if they have good communication and use a Radio Line of Sight to check this. If the commo check fails the HQ without good commo must check its initiative to see if it will...