Command at Sea (CaS) is an award-winning World War II tactical naval rules set. It can simulate almost every naval operation of World War II with accurate and consistent results. Victory depends as much on the tactics and planning of the players as on the ships and equipment under their command. CaS emphasizes technical and historical accuracy using a...
Command & Cohesion World War II is the first historical title by Echidna Games. Designed for two players, Command & Cohesion pits squads of 5-15 soldiers against each other on the battlegrounds of the 1940s. Pick from one of five warring nations – or play as brave resistance operatives – and customise your squad to take on your opponent in one of four...
Command Decision is a set of miniatures rules which enables players to refight operational-level combined arms engagements during WWII. It shows the importance of each element of the combined arms team and does so in a fast-playing format that uniquely captures the pace and tempo of modern mobile combat. Game Components include: One rules book One data...
Bastogne is a Command Decision Module for the Battle of the Bulge. Covering the battle from an operational point of view, the 48 page book has many photos and rule changes to the Command Decision II rulesset. This module can be used for any comparable ruleset of operational level combat. Included are complete OOB, Maps and 16 scenarios to recreate on the...
Barbarossa 25 is a scaled version of the Command Decision Series. This module recreates the initial attack of Germany on the Russian front. The scale is 1/25 of the attack with the maps set up to take advantage of the great expanse of the Russian campaign. The Command Decision rule set is required, yet the book modifies some key factors in playing this...
Battalion level rules for using WWII miniatures where each stand of miniatures represents a platoon and each turn represents 30 minutes of time. Major differences from earlier editions (accoding to Introduction): --Turn = 30 mins (before, 15 mins). --Spotting is now deterministic. --Most models are always on the table. Some are 'phantom' models (dummies)....
A campaign book for Command Decision: Test of Battle covering the Desert War from June 1940 to December 1941. Features the following: --Unit histories, TO&Es, and game stats for Italian, German and British forces. --Special rules for the desert war. --A dozen historical scenarios. --Painting & Terrain building guides. Expands: Command Decision: Test of...
An army book for Command Decision: Test of Battle. It covers the US Army in the West (Africa and Europe) from 1942 to 1945 during WWII. Features the following: -- Complete TO&Es for all division types as well as corps and army level formations in Command Decision terms. -- Discussion of training and doctrine of the US Army in WWII. -- Special rules for the...
Red Steel Regardless of what rule system you play with, this supplement is the indispensable and definitive guide to the Soviet armored and mobile forces in World War II. TO&E charts for all Soviet mobile (tank, mechanized, and cavalry) corps, divisions, and separate brigades and regiments in World War II, including organizational and equipment changes....