The Naval SITREP is published twice a year by the Admiralty Trilogy Group. It supports the Admiralty Trilogy game system with scenarios, articles on history and technology, and rules expansions & corrections. The Naval SITREP Issue #67 was published in October of 2024. Features DoB Scenario: Battle of Souda Bay Mighty Ike’s Battle Axe Guarding the Red...
The Naval SITREP is published twice a year by the Admiralty Trilogy Group. It supports the Admiralty Trilogy game system with scenarios, articles on history and technology, and rules expansions & corrections. The Naval SITREP Issue #68 was published in April of 2025. Features Double Breakthrough: The Hai Chi and Hai Chen Mutiny of 1935 CaS Scenario: Battle...
While Rommel’s Afrika Korps was capturing the attention of the world, its fate was being decided in the Mediterranean. No matter how brilliantly the general and his troops performed, they could not win without the supplies and equipment necessary to fight. Supermarina I protrays the struggle for naval supremacy in the Mediterranean Sea as the Allied forces...
Command at Sea (CaS) is an award-winning World War II tactical naval rules set. It can simulate almost every naval operation of World War II with accurate and consistent results. Victory depends as much on the tactics and planning of the players as on the ships and equipment under their command. CaS emphasizes technical and historical accuracy using a...
Command & Cohesion World War II is the first historical title by Echidna Games. Designed for two players, Command & Cohesion pits squads of 5-15 soldiers against each other on the battlegrounds of the 1940s. Pick from one of five warring nations – or play as brave resistance operatives – and customise your squad to take on your opponent in one of four...
Command Decision is a set of miniatures rules which enables players to refight operational-level combined arms engagements during WWII. It shows the importance of each element of the combined arms team and does so in a fast-playing format that uniquely captures the pace and tempo of modern mobile combat. Game Components include: One rules book One data...
Bastogne is a Command Decision Module for the Battle of the Bulge. Covering the battle from an operational point of view, the 48 page book has many photos and rule changes to the Command Decision II rulesset. This module can be used for any comparable ruleset of operational level combat. Included are complete OOB, Maps and 16 scenarios to recreate on the...
Barbarossa 25 is a scaled version of the Command Decision Series. This module recreates the initial attack of Germany on the Russian front. The scale is 1/25 of the attack with the maps set up to take advantage of the great expanse of the Russian campaign. The Command Decision rule set is required, yet the book modifies some key factors in playing this...
Battalion level rules for using WWII miniatures where each stand of miniatures represents a platoon and each turn represents 30 minutes of time. Major differences from earlier editions (accoding to Introduction): --Turn = 30 mins (before, 15 mins). --Spotting is now deterministic. --Most models are always on the table. Some are 'phantom' models (dummies)....
A campaign book for Command Decision: Test of Battle covering the Desert War from June 1940 to December 1941. Features the following: --Unit histories, TO&Es, and game stats for Italian, German and British forces. --Special rules for the desert war. --A dozen historical scenarios. --Painting & Terrain building guides. Expands: Command Decision: Test of...