Second of J.D. Webster's World War II air combat wargames Fighting Wings series. Tactical WW2 Air Combat game with mechanics upgraded from Over the Reich (first game in series). Focuses on air to air and air to ground combat during the Battle of Britain with some before (Battle of France) and some afterward (Western Europe through 1942). Mechanics are...
"Across Four Oceans" is a free Nautical wargame rules set for use with World War II era miniatures. The base rules are tactical, but there is also an operational game that features secret objectives. The rules can simulate almost any kind of encounter, varying from carrier clashes to convoy battles. There is no tape measuring required. Instead, the players...
Across the Bug River: Volodymyr-Volynskyi 1941 is an operational level simulation about the fighting during the first days of Operation Barbarossa in the Volodymyr-Volynskyi region. The goal for the German player is to break through the Soviet defence lines and open the main road to the East. Components of the game: One rulebook One map sheet 395 large...
This small game deals with the Soviet attack to liberate Kiev, Ukraine in November-December 1943 and the subsequent counterattack by Balck's 48th Panzerkorps (1st, 7th, 19th, 25th, 1st SS Leibstandarte, 2nd SS Das Reich panzerdivisions and the 68th infantry division) against the 3rd Guard Tank army of Rybalko, the 38th and 60th armies, on Zhitomir...
Across The Narva: The Soviet Assault on Estonia, February 1944 simulates the continuation of the Leningrad–Novgorod Offensive of January 1944, the Soviet Estonian operation pushed the front westward to the Narva River, aiming to thrust deep into Estonia. Stalin's main strategic goal was a quick recovery of Estonia as a base for air and seaborne attacks...
"Across the Pacific" is a board wargame which portrays the entire World War 2 Pacific War in five-month turns with units that range from armies to regiments, air fleets to destroyer flotillas. The game system is interactive so that each player is involved at every moment of play. The heart of the game's mechanics is a series of strategic and tactical...
Action All Fronts are rules for company level World War 2 land battles. Each model represents an individual soldier or vehicle. The rules do not use a specific figure size but rather let the player choose what size and measurement system they want to use. We would recommend figures between 28mm to 15mm in size. Action All Fronts are written to enable...
December 1941: The Japanese, having crippled the US Pacific Fleet, run rampant through the Southern Pacific. Island after island, city after city, fall in one of the most remarkably executed plans in military history. The second ACTION FRONT! game, Hakko Ichiu, pits Japanese SNLF and paratroopers against US and European troops in battles from Wake Island...
ACTION FRONT! Watchtower is the first in a projected series of DTP microgames covering tactical combat in WWII. The game's expandable system is reminiscent of the venerable Panzerblitz/Panzer Leader games, with a feeling of the Five-Star series thrown in. Each game is played on 4 x 8 inch semi-geomorphic maps, with a fast, furious sequence of play that...
Action Stations: Atlantic - Core Rules World War 2 era naval miniatures rules, using the Battleship Captain system. This 48-page book contains full rules, optional rules, scenarios, and approx. 110 scale ship counter facsimiles in its pages (which must be scanned and printed before play). Warships from Britain, Germany, and France (BB, BC, CA, CL), plus...
Action Stations ! Naval Wargame Rules for Coastal Forces, 1914-1953 These rules are designed to fight actions in the First and Second World Wars and the Korean War. They provide the opportunity to refight skirmishes in the Channel, the Mediterranean and the Pacific with MTB attacks on Convoys and similar furious engagements. A SET OF QUICK REFERENCE SHEETS...