I, Spy is an exciting contest of disguised intentions, political manipulation, and spy games spanning an espionage-wracked pre-war Europe. Deceive your opponents as an agent secretly working for a European power, recruiting key assets, buying off politicians, and instigating sabotage against foreign capitals. However, you will need the reluctant (or...
Idiotic & Useless allows players to fight WWI battles taking place outside of static trench lines as if the employment of armor has allowed one side to break through into "the green fields beyond," as if the Germans had manufactured large quantities of tanks of their own, as if the experimental tanks of the era were employed in quantity, or as if H.G....
Miniature Wargame rules for the First World War in the Middle East. “…Til we meet again, if the Lord Spares Us”. So ends the last letter written home from Gallipoli veteran 202537 Lance Sergeant Albert Skinner, 2/4th Royal West Kent Regiment, just a few weeks before his death in the hills near Tel Khuweilfe, a few miles north east of Beersheba, Palestine...
Possibly translated as All Forward on the Eastern Front, this game covers the entirety of World War 1 in the East in 10 turns / about three hours. It is the companion game to the designer's take on the Western Front in WW1, All Quiet on the Western Front. The card backs in both games say Storm Over Europe, and the two games can be combined to play out the...
Two field camps face each other in trenches. There are obstacles between these entrenchments, so that the advance can only take place in zigzags. Each field camp has the same number of divisions and regiments, represented by large and small colored pyramids that tilt as you move. In doing so, they push enemy companies (red dots on the game board), which...
Imperial Fever is a deckbuilding game for three to four players that recreates the period between 1881 and 1915. Players will vie for world dominance as they take on the roles of the United Kingdom, France, the Central Empires (Germany and Austria-Hungary) and the Emergent Powers (the USA and Japan). The game features a unique approach to this complex and...
In Clouds of Glory (ICOG)is a tabletop air wargame that recreates aerial combat during the World War One. The game was developed in Denmark the 90's by 3 friends with a common passion for the WWI "Knights of the Air". The game features true 3-D action with accurate models of all the greatest planes of this era: SPADs, Sopwiths, Fokkers, Pfalz´es...
In Flanders Field takes the player to the very heart of what it would have been like to be a CO in the trenches of Flanders. At every move you must make decisions that will determine the fate of the men you command. Your troops must face bombardment from the enemy's artillery, tanks and aeroplanes. How many men will you risk on a particular course of...
The Battle of Ypres, 1915 Low to medium complexity wargame covering the famous World War I battle. The playing covers half the full-size (22x30") mapsheet, the rest occupied by the necessary charts and tables for the game. Suitable for solo or 2-player play. Includes an attractive historical booklet as well. Components: (1) Rule booklet; half-page in...
In Harms Way gives you the flavor of naval surface actions from the 1890's thru 1945. More importantly it accurately portrays each ship and it's capabilities allowing the player to simulate any type of action, from ship on ship up to major fleet engagements like Tsushima, Jutland or Leyte Gulf. Players can do conventional tactical battles where you close...
In the Trenches: Opening Engagements is the first game of the In the Trenches series. Designed by John Gorkowski, this series enables players to game historically accurate simulations of tactical operations from The Great War. ITT challenges players to move and fight with company-level formations made of separate platoon-sized units during 5-minute...