The Weird-Ohs Game, Ideal, 1964. Theme based on the Hawk Model Co. Model Kits, "The Weird-Ohs", which were hot-rod designs by William "Bill" Campbell. (Similar to the drag-racing monster-like characters of Ed "Big Daddy" Roth and Stanley Mouse). These were a huge hit in 1963/64, and this game follows their theme. (Some may remember this as a cartoon from...
from the back of the box: "Have you ever wondered where the Weirdos gather? Welcome to Weird U.S., where colorful characters like the Melon Head, Skunk Ape, La Llorona, Bunnyman, Frogboy and the Killer Clown journey to not so far off places like Midgetville, Crybaby Bridge, Danvers State Hospital and the Land of 2093 Milk Jugs in their attempts to collect...
This expansion adds several new characters and locations to the base game. Publisher's description: "There’s nothing garden variety about Garden State Weirdos! Welcome to where it all began: the great state of New Jersey. You’ve already gotten weird with Weird U.S. The Game, now it’s time to get weirder with Weird Booster Pack Volume 1: N.J. Join the New...
A party game crowdfunded on Kickstarter by a bunch of weirdos. Each round, you must convince the "Boss" that you are the right weirdo for a daring mission. The catch? Your resume consists of random traits and experiences your friends wrote for you. It's “Mad Libs” and “Cards Against Humanity” meeting in a job interview. Gameplay Each Player writes in 3...
A Deadly Crossover! Welcome to La Petite Mort is a unique crossover expansion that works both for Welcome to... and La Petite Mort - le Jeu. Set in the dark humour universe of the French comic book "La Petite Mort" by Davy Mourier, players will act as the Reaper's son, who has been ordered to wipe the population of your neighborhood. This expansion can be...
Welcome Words is a coop-picture-word-association cardgame for 2-5 players. Each round one player has to guess a term (an adjective) that was chosen randomly out of 5 terms from a laying out word card. All other players try to help them by playing a picture card that fits the chosen term best. After that they play a second picture card that fits the...
Satiric game about public assistance and the department of Social Services. From the rules: "Each player attempts to purchase as many home appliances as possible before the finance company can repossess them. The more appliances a player owns, the more often he can collect finance charges from his opponents. A player may also collect when he lands on his...
A party game where all players take turns in reading out really awkward scenarios, then choosing from three dodgy outcomes! The challenge then is for players to guess which dodgy decision was chosen?! For example... Well... this is really Awkward! I'm on the flight from hell! I have a baby screaming beside me, a kid behind me who is constantly kicking me...
WellMess is a card game designed to promote wellness habits in a fun and engaging way. Players take on the role of wellness seekers navigating through challenges related to physical, emotional, mental, and nutritional health. Each card represents a behavior, choice, or situation, some healthier than others. Players must collect healthy habits, avoid...
Wench is a fast paced social game utilizing 52 cards illustrated by artist Monte Moore (Magic CCG, Playboy, Lucasfilm, DC Comics.) Wench! A Drinking Man's Thinking Game can be played as a drinking game, or other methods of 'penalties' can be agreed upon by players prior to game play. The cards also feature traditional poker symbols, so the cards may be...
This is a promo card for Wench. The promo card is shuffled in with the other cards before the game begins. Unlike the other cards in the game, the Gratitude promo card does not have a suit or card value. It has the following rule: "If a player does not say 'You shouldn't have...' when you give them a card, you may also give them this card." This card was...
A game about communication. A player plays a card with a description of a human characteristic. Players know have to decide secretly to whom of the players the characteristic fits best. All players that form the majority of guesses/decisions are allowed to advance. 334 cards with cartoons and descriptions 1 map 6 risk chits six large masks (to display the...