The objective of the game is to win! If you lose, you have not won, and you are in fact out of the game. If everyone except you has lost, you win! To begin the game, shuffle all the cards together and deal two to each player. Pick someone to go first, as randomly as possible! On your turn, draw one card from the deck, and then play one card from your hand....
This expansion is all about music. There are cards that prompt you to play a song on loop during the game, dance constantly with another player, do an instrumental sound each turn, meow and even lipsync battle! —user summary This is an expansion for We Didn't Playtest This at All. It includes 42 cards that are gonna make you dance, sing, hum, whistle and...
Over a series of games, build a progressively more ridiculous 6-card deck out of We Didn't Playtest cards. Playable on its own or in conjunction with most other Playtest games. You start by drawing 8 cards and picking 6 to be your personal deck. Then you play Playtest almost as normal. Instead of win and lose instantly ending a game, they award or subtract...
For this installment in the "We Didn't Playtest This" series, designer Chris Cieslik collaborated with Japanese publisher Group SNE. In this version, each player is given an animal super power so you can enjoy a new tactical (questionable!) approach to the game. Game play is the same as We Didn’t Playtest This At All. On their turn, players draw a card to...
The game of hilarious guesses and sketches. The objective of the game is to score points for the silliest doodles or wildest guesses. The first player to score two or more points that the number of players wins. Play starts by taking a card and that player then draws the scenario within a set time limit on their draw board - no words allowed! When done...
A Game of Staging Ridiculous Interventions about Nonsensical Problems. Caring friends and family have all gathered “because they LOVE you”. That’s how it always starts. That’s when you suddenly realize there’s a problem - and it’s YOU. You’re shocked and clueless, which is why your loved ones have taken it upon themselves to carefully broach the subject....
In Weather Wars, you recruit wacky animals to your cause. Once you reach one hundred power worth of animals, or your team reaches 150 power in team play, you take control of the weather machine and win the game. Early on, only small power creatures can be played, but as the game progresses, larger, more powerful creatures come online. Each creature has an...
Weed-oploy is the board game where you tractor through the marijuana farm and try to reach End At Stoned first. Succeed and you become the head weedopolist. Players role a 6 sided die to move around the board. Spaces have isntructions for players to follow. Other players will try to slow you down with "Take-a-Hit" cards. But the "Bad Brownie" cards will...
The object of the game is for the first person to make a million dollars by growing, harvesting and trafficking different strains of marijuana. It is a highly interactive game, giving players the opportunity to hinder another opponent's financial progress. This game does not endorse the use, sale or cultivation of marijuana, however is a fantasy of a...
Weekend in Vegas is a fun romp through America's playground. Games can range from a 12 turn game(short game) to a 48 turn game (an actual weekend in Vegas). Players choose a character at random who each have some special attributes that give them an edge. The object of Weekend in Vegas is to accumulate the most points before the end of the game. Players...
Loriot was a cartoonist called Bernhard Victor (Vicco) Christoph Carl von Bülow (www.loriot.de/) and this game published by ASS features his name and cartoon prominently on the box cover, with the title only in small print below. The game (The Way To Success) has a simple progression up the pyramid of business to the top. Players roll dice, draw event...