The game is played in rounds. Each round, one of the players is chosen as the "subject" of a question. The question has 6 multiple choice answers. The question is read aloud and players vote on the answer they think is correct. Points are awarded to the players that chose the most popular answer. An example of a question: Imaginiff were a flying object....
Memory-style game to build Bavarian sayings out of pairs. Just for the fun of learning or revisiting Bavarian dialect words. The game plays like memory (unlike memory you don't keep matching pairs - put them back on the table, again). One word is the first half of the full word, one the second (1:1 match). To avoid unclarities, the matching parts have the...
Players explore the fantasy City of the Dancing Carp on the eve of the grand Festival of the Seven-Armed Orangutan. The streets are busy with preparations, but magical mishaps and unexpected disturbances threaten to ruin the event. Players must step in to help the residents and solve the problems. The game combines a richly illustrated seek-and-find album...
Nice Mice, Twice Mice, Mice on Ice! It's Yahtzee, meets Uno, meets Parcheesi! Mice & Dice is a family-friendly game that is fun for all ages! Choose or roll your number (d6) in the beginning of the game. If YOU roll your number on your turn, you get 2 points. If anyone else rolls your number on THEIR turn, you get 1 point. Every 5 points that you obtain...
Mice in the Middle is a fast paced game of strategy where two teams of students decide to let a few mice loose in the university science lab. Unfortunately, getting the mice to return to their cages has proven more difficult than they expected, so why not have a little fun instead. Players take turns placing students and moving mice through the lab, with...
Micro Disturblings is the micro version if Disturblings, the push-your-luck, tower-defense game for one player that’s full of bullets and colorful oddities. You play as three-armed anti-hero, Bobby Butcher, as he’s handcuffed to an injured sheriff and struggling to fight off the disturbingly cute, lab-altered creatures scampering towards you. As you...
Theme: Step into the mythological and humorous world of Micro Hero: Hercules, a minimalist solo deck-building card game inspired by the 12 Labors of Hercules. As the legendary hero, you'll embark on an epic adventure, revisiting his mythical feats with a fresh, humorous twist. This compact and strategic game invites you to prove your strength and...
Microbes or Yours? is a thinky card game for those who don't mind playing dirty. In the not-so-distant future, humans have created so much waste that awesome disgusting creatures have grown from the grossness… Hairy, Rashy, Rusty, and Slimy! Each earning deep enjoyment from spreading its germs around the kitchens, bathrooms, and bedrooms of the world. As...
Players are divided into counselors and a caller, and the caller changes every round. As a counselor, race to to piece together advice from the words scattered in front of you in a humorous attempt to solve the caller's problem. The caller picks their favorite response. For 3-4 players, the first player to be awarded five cards wins. For more than five...
A party game for 'middle age' people. Questions are asked from one of four categories (work, money, health, an love). The questions are usually of the 'what if' or 'which would you do' type, and often involve a moral dilemma. All players secretly write how they would answer the question. When the answers are all read, points are awarded for correctly...
The Middle Class Game: The Game of the Times is a roll and move game that revolves around dealing with career events, Life events, government policies, personalities and American trivia. As the game progresses, choices are available to choose different paths in your career and "sell out" to different factions. Players start the game in one of four middle...
User summary: A battle card game themed as a fight between 10-year-olds. Each player gets a team of 3 kids with traits in attack, defence, imagination and ability to carry. These are deployed onto 3 areas (with a max of 2 rom each side in one area). Each turn, cards are drawn from the item deck and the active player can do one action with each of his...