War in the Pacific is a board game set in the armed conflict that took place from 1879 to 1883 in which Peru and Bolivia fought against Chile, for 2, 3 or 4 players of ages 8 and older. There are two sides for which you can play: the alliance of Peru and Bolivia or Chile . The goal is to achieve 10 victory points or take one of the enemy capital cities...
Zombies en el Pacífico is an expansion for Guerra en el Pacífico. In this scenario, Zombies have arisen in Victorian England and are overrunning the world. Only in South America there is still some resistance, as the old enemies Chile, Peru and Bolivia combine their forces. In this game, one player plays the zombies, the other players play the humans and...
"Frontier War" ("Guerra Fronteriza" in spanish) allows you to take control of one of the four most relevant factions in World War 2. Chose which role you want to take in the fray: United States, United Kingdom, Germany or Russia in games for 2 to 4 players. Recreate battles of the largest military clash in history. Learn how to manage your resources, make...
"Guerra Lampo: WWII in 20 minuti" is a mini-wargame on the Second World War for 2 players. A player plays with the Axis and a player with the Allies. The board consists of 5 war fronts on which players deploy army tokens to take advantage of that front and get bonuses. For the set-up of the game every player takes and put in a bag a set of tokens which...
Nach Paris is the third module for Guerre éclair for the August 1914 campaign during World War I. Guerre éclair is a simple miniature wargame rules to simulate combats in the first half of the 20th century, where each player handles the equivalent of a division. It uses special command cards, dice and a standard 32 cards deck. For minis from 1/300 to 1/72...
¡No Pasarán! is the first module for Guerre éclair, simple miniature wargame rules to simulate combats in the first half of the 20th century, where each player handles the equivalent of a division. It uses special command cards and a standard 32 cards deck. For minis from 1/300 to 1/72 Sequence of play: Command phase - only beginning of game, then:...
France 40 is the second module for Guerre éclair, simple miniature wargame rules to simulate combats in the first half of the 20th century, where each player handles the equivalent of a division. It uses special command cards and a standard 32 cards deck. For minis from 1/300 to 1/72 Sequence of play: Command phase - only beginning of game, then:...
Heia Safari ! is the third module for Guerre éclair for the North African campaign during World War II. Ownership of rules published in Vae Victis magazine 20,21,22 is necessary. Guerre éclair is a simple miniature wargame rules, in French, to simulate combats in the first half of the 20th century, where each player handles the equivalent of a division. It...