June 1996 Gamefix issue #8 on the then and still is current event in Chechyna. The game has four scenarios which range from the historical, to Chechan first strikes and a larger Russian Civil War. In addition, a random events chart covers everything from Chechan "terrorism" to Russian anti-war protests and UN ceasefires. The game ends either in a UN...
This game is developed to be played with the Green Box of Games game system. Grenade Salad is a light-weight tactical combat game in which soldiers (cubes) battle it out in an open playing field in the middle of the table. Use the different actions on the cards to deploy troops and attack. Setup is as simple as dealing 5 cards to each player, and dropping...
This is a fast‑playing, card‑driven solo or co‑operative skirmish game of tense patrols and daring trench raids. Designed for small‑scale actions across No Man's Land, it captures the uncertainty, danger and close‑quarters chaos of First World War night operations. Players lead a raiding party while defenders, threats and surprises are controlled by...
Grenadier - Tactical Warfare: 1680 - 1850 Grenadier is a company/battery/squadron scale game of warfare in the period of the dominance of cannon and musket. The game depicts sixteen famous battles from the introduction of the bayonet to the invention of rifling. Because of the tactical scale of Grenadier some of the battles are represented by crucial...
Grendha: Origins Expansion is the prequel of Grendha: Search for Lost Triumphs. The Origins is a wondrous story of Arnorus's fight between vicious predators of Meru and with his confederates Mirgoth, Kondu, and Genu. Grendha: Origins gives a sneak-peek into both Arnorus and Meru's past. This addon is a standalone game and an entirely co-op/solo gameplay...
Summary: Grendha is an epic miniature game told through the thrilling story of a God gone mad and his two son’s quest to restore order. To do so they need to collect all of the pages of the powerful book that once belonged to their father. However, they have different views on what to do with the book. Should they destroy it or should they use the power...
Grey Smoke and Blue Sky is a Japanese doujin (fan-made) game that was available at the Japanese Game market show. The game is about the American Civil War. The game comes with a map, 16 cards, 3 double-sided leader cards and 20 3D printed army markers. You must also provide 50 six-sided dice for the game. From the designer's website: This is a game of...
Grey Storm, Red Steel is a set of miniatures rules for small-unit tactical combat on the Eastern Front in World War 2. The scale of the game is a 1:1 representation of men and equipment. Time scale is one game turn equals 2 and a half minutes; ground scale is 1 inch equals 10 meters. The miniatures are mounted in multiples on bases that represent rifle...
Grey Wolves at Dusk are a miniature wargames rules set to simulate convoy attack and defence in the North Atlantic in World War 2. Players command U Boats from a wolf pack attacking a convoy at night, or Allied escort commanders attempting to defend the convoy. The game is simple to play but quite accurately simulates the tactics and weapons of the time....
A depiction of the wars of Greyhawk, designed from the Dungeons and Dragons roleplaying system world-setting as a stand-alone war game. Players are on the 'good' or 'evil' sides and command armies of various creatures in a battle for control of territory. As an added twist, characters can be 'heroes' that search out magical items and fight monsters to...
The German raid on Astrakhan marks the eastern-most limit of the Axis invasion of the Soviet Union during WWII. What is remarkable is the small number of German units assigned to this sector, just the 16th Motorized Infantry (Greyhound) division, given the frontage and lack of substantial information regarding the Soviet’s forces. It was due to this lack...
There's not much to say: It's Football. Everyone wants to play football, but this board game is the first true simulation of American Football. You can run or pass the ball or make any play that you see on a standard American football game on television. Every play develops naturally. You can run the ball or pass the ball on any play. It is like playing at...