Each player places 16 tokens in his starting zone and holds 2 reserve tokens to place later in the game. Each token represents a special unit (e. g. tanks or planes) with it's movement and capture options printed on top. The goal of the game ist to eliminate all opponent units or to enclose the units of the opponent till they aren't able to move. The game...
Format: Board wargame and VASSAL module. A Glorious Chance is a solitaire wargame that puts you in command of the U.S. or British naval squadron on Lake Ontario in the critical summer of 1813. You have four months to dominate the lake. But each patrol, each convoy mission, each amphibious landing you make to pursue victory risks full-scale battle with the...
Glorious Lands is fast-paced generic fantasy miniature wargame, where you can command a band of a few dozens of warriors, supported by heroes, monsters and deadly war machines. The 64-page-large rulebook consists of every rule which is needed to play the good game in most of fantasy settings – core rules, magic, scenario generator and a lot of army lists....
Glory: A Simulation Study of Individual Combat Between 1750 and 1914. "Glory is a skirmish warfare set of miniature rules designed to simulate skirmish warfare from 1816-1900. However, the rules have been designed in such a manner so that players can use them for any pre-World War I musket era skirmish action." Notes on game scale... Play can either be at...
This game represents an abstract confrontation between six powers taking place over the whole world. Players build units and leaders, and using an area movement system send them into battle by invading other countries. The game also uses ships for sea combat. They can also be used to control trade routes. The game is similar in scope to Risk, but is a lot...
Take command of a brigade and ride to Glory! in this new miniatures game from Grognard games. Players are Brigadiers, commanding a Brigade of troops. Played with 28mm figures (1 figure=30 soldiers), each base is roughly a company, the manuever element a battallion. This 'fast play' Napoleonic combines the classics of "Column/Line/Square" tactics with a...
It's 1861 and the War Between the States has begun, you must do your duty to your state and your new President ~ north or south. Glory: 1861 gives you the chance to raise an American Civil War infantry regiment and lead your men into battle. You will need fewer than 50 figures to play. The rules allow you to create a historical regiment, with named...
Glory & Honour - Army Level Wargame Rules & Campaign System for The Seven Years War in Central Europe (1756-1763) The campaign game covers the Seven Years War in Central Europe (mainly Bohemia, Saxony & Silesia) during which Prussia fought a bitter and protracted war with Austria and her allies. The battlefield rules emphasise troop quality, ability of...
Glory is Fleeting (Glory) is a set of rules for using miniatures to recreate on tabletop the Revolutionary War and Napoleonic battles of 1792 to 1815. It is a comprehensive set of rules suitable for pick-up casual games, to recreate larger army-level historical battles and for the rigour of competition or tournament play. The rules are divided into...
Technically The Glory of Rome is the title of a "Series of Historical-Political-Military Conflict-Simulations about the Ancient World" (to quote the cover), and this is volume one, The Complete Approach to the Wars between the CARTHAGE and ROME of Scipio Africanus and Hannibal, but since no other volumes were published the series title is being used for...
The Glory of Rome is a gladiatorial combat rule set by Dobbies Hobbies. The Glory of Rome allows you to play the roll of a Lanista, the owner of a Gladiator school. You control your own Ludis as you and your rival Lanistae vie for Glory and Riches in the arena. The Glory of Rome is designed to play as a campaign of linked games in which your gladiators...