Gela Beachhead is a tactical/operational level simulation of the fierce fighting at the town of Gela in Sicily, July 11, 1943. Game features American units fighting against Italian and German units. Germans and Italians are on the counter-attack against the U.S. beachhead. Game map sheet is multi-colored featuring hexagons superimposed over the terrain....
Gem Tactics is a free to play Final Fantasy Tactics inspired board game. Players customize their army then use them to destroy their rivals. Players can discover many unique tactics, even after several games. The game can be played in 1-off skirmishes or in a larger campaign setting. The first phase of play is the character creation team building. Players...
Gemstone is a quick and easy-to-learn set of rules for playing fantasy miniatures games ranging in size from small skirmishes between a couple dozen figures per player, to much larger battles between table-spanning armies. The rules are intended for 25mm (or similar scale) miniatures, though they are not tied to any specific manufacturer's models and could...
Gemstone Companion is a supplement to the Gemstone Fantasy Miniature System that expands the original game rules to include a point-buy system, new terrain rules, two new hero types (assassins and priests), six new scenarios, 47 new spells and prayers, 17 sample non-player characters, and 32 new creature entries. Three new optional rules are also included...
Gemstone Adventures expands the Gemstone Fantasy Miniature System to include rules for guiding adventuring parties into monster-haunted dungeons in search of fame and fortune. The supplement describes 10 new hero types, 10 sample villains, 17 sample adventuring parties, 23 new spells and prayers, five new scenarios, new terrain rules for doors and treasure...
Late Medieval/Early Renaissance wargame rules that use a map-based simultaneous movement system to indicate where units will move each turn. A unit's status is tracked on a simple roster that records losses to the unit. Troops also have an assigned relative points value that can be used for play-balance. Shooting resolution uses a number of six-sided dice...
GENE-SCAVVERZ is an agnostic miniature wargame where players build a warband of mutants who fight over gene material and territory. The objective is to be the largest dealer of gene material and the fiercest warband in the irradiated wastes. GENE-SCAVVERZ is a wargame set in a dystopian world, one destroyed by planet wide nuclear conflict. which left a...
English: As a general, each player rules over the regions of influence of his continent. By employing their regions of influence in a carefully considered manner, each general can optimise the fighting power of the army under his command. In battle, each general commands the individual combat units and thereby influences the action. His strategic and...
General-at-Sea is a set of rules and scenarios for fleet actions, 1630-1721. They were mainly designed for 1/2400 and 1/3000 models although 1/1200 may also be used. The rules use a multi-ship system that permits large actions to be fought to conclusion in good time. The rules also include scenarios for the Anglo-Dutch wars as well as for the later periods...
General d’Armee are designed for action from Division upwards for the Napoleonic period. Dynamic and fast-paced, General d’Armee uses the ADC (aides de camp) command and control system first seen in Pickett’s Charge to put you in the shoes of the commanding General, deciding how and when to use your influence to control and win the battle. Packed with...
1815, The Hundred Days is a scenario supplement for General d’Armee penned by game designer Dave Brown. Here Dave provides us with six iconic actions from the Waterloo campaign, including The battle for Gilly, Quatre Bras, the fight for St Amand at Ligny, the attack on Mont St Jean at Waterloo, the Prussian attack on Plancenoit and the final last ditch...