From Salerno to Rome allows you to simulate the first ten months of the military campaign in Italy during WW2, from the landing in Salerno (September ’43) to the liberation of Rome (June ’44). The game starts with the American 5th army that has just landed in Salerno and the British 8th army advancing in Apulia, while the Axis powers gather their forces to...
From Shako to Coal Scuttle lets you get the feeling of a big battle, without memorizing hundreds of pages of rules and having to paint a thousand figures first. Covering roughly a hundred years, starting with Napoleon and Washington and ending as the old world romance dies in 1914, an army consists of 8-12 infantry units with a few supporting cavalry units...
This scenario pack contains twelve color scenarios designed by the publishers at Le Franc-Tireur. Also included with the pack is an article from Jim Bishop on "Attacking in ASL, A Mid-Level Player’s Perspective". All the scenarios are compatible with Avalon Hill's / MMP’s ASL System. The scenarios are: FT#314: Red Army Funnies - Hill 65.5, Hottinen...
From the website: Battalion-level wargames rules for the Vietnam War. Game Info 1 stand represents a fireteam, 3 stands plus an MG stand to a platoon. The game is driven by two card decks (supplied fully printed on sturdy card). The game deck drives the order of action on the table and controls the passing of time within the game. The event deck throws in...
A game produced in Britain during the First World War for the soldiers at the front. Each player enlists as either a Private, Sapper, Gunner or Trooper depending on which arm of the armed forces they join, and as they progress around the board they get promoted through the ranks. Whoever becomes Field Marshall is the winner. Along the way are various...
From Valmy to Waterloo is a miniatures game detailing warfare in Europe from 1792 through 1815. The game is divided into 2 parts, grand tactical and tactical. At the grand tactical level, the player is able to take on the role of Army Commander issuing orders to Corps and Divisions. At the tactical level allows for players to implement the orders of the...
(from the back of booklet:) Battles of the French Revolutionary and Napoleonic Wars Volume I contains 11 diverse scenarios ranging from 1797 to 1814. Although usable with any grand tactical system, it was designed to complement the From Valmy to Waterloo miniatures rules. Each scenario has its own map, a meticulous researched Order of Battle, chain of...
The war game THE FRONT: Assault in the Trenches Solo or two-player game, Powered by combat tables, simulates a trench skirmish at a micro-tactile level. This game can be found at https://www.wargamevault.com/product/329440/THE-FRONT-Assault-in-the-trenches Juego solitario o para dos jugadores, Con motor de tablas de combate, simula una escaramusa de...
Front line by Bandai This is a man to man level tactical combat in WW2. Some gamers ranks this game high, especially when the details of weapon is concerned. Another feature is there are self adhesive terrain stickers are included. They stick to the mapboard (hard board) and are easily pealed off so they are re-usable. This game has companion game called...
Front Line Print & Play is for 2 players, ages 12 & up, taking place in 4 rounds (September to December). Objective: Have your units grant you the most Occupation Points at the end of December OR occupy an opponent’s capital to immediately win. Front Line Print & Play Edition has a few less components than the Strategy and Tactics editions, but still has...
At the end of August the Sixth Army and the Fourth Panzer Army reached the banks of the Don, Hitler ordered them to capture Stalingrad by surrounding it from the north and south with rapid movements of the tanks. Stalin and his lieutenant, General Zhukov, reacted and sent the 62nd and 64th Armies to defend the city. This is a Roll And Write mechanics game...
Front Line is a 2 player game, ages 12 & up, taking place in four rounds, from September to December. Rounds have six turns, three per player. To win: Have the most Occupation Points (OP) at the end of December or occupy opponent’s Capital to immediately win the game. Ties are possible. ON Your Turn: 1st: Take (choose) unused supply chit/s (a stack of 1-4...