Get your gear, Hawker; there's a job waiting for you. Safety is not guaranteed. FRIK is a sci-fi "failpunk" skirmish game for 2-4 players. Lead a Team of bumbling idiots on dangerous, classified missions that may or may not be of vital importance. Hunt down traitors. Test experimental devices. Anticipate the worst. Critical failure (or FRIK) charts for...
Fringe The Apocalypse is an unique science, standards based board game, three years in the making that helps kids gain a critical thinking advantage in the sciences. The game academics with game playing fun. 2 - 8 players must balance strategic goals with game playing challenges in an attempt to successfully navigate two worlds, fighting and collaborating...
Ancient kaiju? First wave of an alien invasion? Occult harbingers of doom? Science experiment gone wrong? ... Who cares? Frogpocalypse Now! is a tabletop wargame that pits the forces of an imperiled humanity against the worst croakers to squirm out of the muck. Five scenarios are provided for one-off or campaign play. There are variants to tune up or down...
Using the new Napoleonic version of the ACW operational March into Battle system from Corinth and Hampton Newsome's At All Hazards, this game portrays the the campaign that led to the first surrender of a French Army in the Napoleonic Wars and shook the myth of French invincibility. The French army under General Dupont is trying to evacuate a huge treasure...
Using the new Napoleonic version of the ACW operational March into Battle system from Corinth and Hampton Newsome's At All Hazards, this game portrays the two largest battles of the 1809 campaign: Aspern, Napoleon's first defeat, and Wagram, the fourth largest battle of the Napoleonic Wars (and, as Marmont put it, at that time the largest battle in history...
Have you ever wanted a rule system that was flexible enough to handle battles from the earliest days of recorded history? have you ever wanted a system that is capable of handling battles of truly massive sizes? Have you ever wanted a game that gave Skirmishers and light cavalry the impact and respect you always thought they were lacking in other games?...
For God and King is the second expansion for from Gilgamesh to Grant. Badger with a quill is proud to bring you expanded army lists for the era of the pike and the arquebus. New army lists and unit types allow you to represent the battles of this most bloody age, from Spain to Mesoamerica, and everything between, if one assumes we were heading east....
Excerpts from the designer's introduction: "From Manassas to Appomattox is a Grand Tactical level rule set. It has been designed to place you in command of corps or armies and to allow your decisions to affect the outcome of the battle. The emphasis of the rules is upon playability while attempting to maintain as much historical accuracy as possible. The...
From Muskets to Rifles… is based upon C’est la Guerre: Fast Play Wargame for the Age of Muskets. This system was designed to provide a fast yet satisfying game play, not necessarily a “realistic” simulation of battle recreation. Bases or ‘Units’ in the game do not represent a certain number of men or artillery pieces but are abstract representations of...
(from VaeVictis website:) On June 6, 1944, Overlord, the biggest military operation ever launched, began along the Normandy beaches with the landing of two Allied armies. On June 22 in Byelorussia, more than a million Soviet soldiers swept against the German Army Group Centre: the Allied counter-offensive was underway and would not stop until it reached...