This is a board game for two players, played using 9 tokens for each player and a pair of dice. This game actually simulates is a war using projectiles between two fictional factions. The two factions hurl projectiles at each other, like in the game battleships. This game is different from battleships in two aspects - the players can see each others'...
"Universal Skirmish Rules for all periods up to the 1880's, including Fantasy. Fast and playable, includes all the detail to cover any situations in a small scale action. Also perfect for western gunfights. Each miniature figure represents a single warrior. The scale of Fire, Hack, and Run is 1 centimeter equals 1 yard. This scale is easily playable and...
Fire in the Blue transports you to the strategic crucible of the Mediterranean, where iconic battles raged between the Axis and Allied forces. Witness the critical role of aircraft and submarines in scouting and unleashing devastating attacks. Experience the awesome hail of anti-aircraft fire and the fury of carrier-launched fighters as air formations...
Fire in the East covers the war in the Soviet Union from the start of the Barbarossa invasion in June 1941 through the end of the Soviet winter counteroffensive in March 1942. It requires two players, with one player controlling the German and German-allied (Rumanian, Finnish, etc.) forces and the other controlling the various Soviet forces: regular...
Scorched Earth, the sequel to Fire in the East, covers the war in the Soviet Union from April 1942 through December 1944. Scorched Earth uses Fire in the East as a base (and cannot be played without Fire in the East), adding more maps, counters, and rules. The game requires two players - one for the Germans and one for the Soviets - or two teams of...
Experience the beginning of the Vietnam War in this prequel expansion. Building off of Mark Herman and Volko Runke’s legendary game Fire in the Lake, the Sovereign of Discord Expansion provides a prequel to the events depicted in the base game, covering the years 1961-1963. The expansion allows players to see how the war escalated from an insurgency...
Volume IV in GMT’s COIN Series dives headlong into the momentous and complex battle for South Vietnam. A unique multi-faction treatment of the Vietnam War, Fire in the Lake will take 1 to 4 players on US heliborne sweeps of the jungle and Communist infiltration of the South, and into inter-allied conferences, Saigon politics, interdiction of the Ho Chi...
FIRE! Modern Combat is a miniatures wargaming ruleset for playing out intense modern squad-level combat scenarios. Confrontations are exciting using this fast, agile, and extremely realistic game system that keeps both players immersed in the game at all times. The rules use actions and reactions along with fluid initiative while embracing simplicity to...
Fire & Move is a platoon level game played on a tabletop with figures and model terrain. Each player commands a force of between 20 and 50 figures. These figures are formed into groups. The players then take turns performing action with these groups, such as moving, firing, rallying etc. Each player will have a deck of 40 action cards unique to the...
During Robert E. Lee's first invasion of the North, Lee learned of a threatening Federal advance East of Hagerstown, Maryland. Because Stonewall Jackson was besieging Harper' Ferry, he instructed Daniel Harvey Hill to hold the South Mountain passes in the rugged Blue Ridge, just East of Boonsboro. It was essential to delay McClellan’s progress so Jackson...