Volume IV in GMT’s COIN Series dives headlong into the momentous and complex battle for South Vietnam. A unique multi-faction treatment of the Vietnam War, Fire in the Lake will take 1 to 4 players on US heliborne sweeps of the jungle and Communist infiltration of the South, and into inter-allied conferences, Saigon politics, interdiction of the Ho Chi...
FIRE! Modern Combat is a miniatures wargaming ruleset for playing out intense modern squad-level combat scenarios. Confrontations are exciting using this fast, agile, and extremely realistic game system that keeps both players immersed in the game at all times. The rules use actions and reactions along with fluid initiative while embracing simplicity to...
Fire & Move is a platoon level game played on a tabletop with figures and model terrain. Each player commands a force of between 20 and 50 figures. These figures are formed into groups. The players then take turns performing action with these groups, such as moving, firing, rallying etc. Each player will have a deck of 40 action cards unique to the...
During Robert E. Lee's first invasion of the North, Lee learned of a threatening Federal advance East of Hagerstown, Maryland. Because Stonewall Jackson was besieging Harper' Ferry, he instructed Daniel Harvey Hill to hold the South Mountain passes in the rugged Blue Ridge, just East of Boonsboro. It was essential to delay McClellan’s progress so Jackson...
Fire On The Suns: Tactical Command! is a fast-paced, easy-to-learn game of interstellar conflict set in the Fire On The Suns game universe. Designed to be learned in half an hour and played in an hour or less, FOTS: TCOM will allow players to play out a scenario on their lunch break and an entire campaign over a weekend. The basic game rulebook contains...
Fire On The Suns: Tactical Command! is a fast-paced, easy-to-learn game of interstellar conflict set in the Fire On The Suns game universe. Fleet Book 1 adds a new race, new scanerios, and new counters to FOTS: TCOM allowing players to play out a scenario on their lunch break and an entire campaign over a weekend. Contains additional rules, maps, and...
Fire on the Suns: Tactical Command 2nd (TCOM2) is a tactical starship combat and war game construction kit. The product is a CD-ROM and the game can either be printed out for head-to-head play or it can be played via hot-seat/play-by-email with software such as V_MAP (Windows version included for free.) TCOM2 has been retired. The author, Todd Zircher, is...
Fire on the Volga is a company level game of the struggle for the southern sector of the city of Stalingrad. Together with the companion game, Battle for the Factories and Streets of Stalingrad expansion set, players can recreate the epic conflict that is considered one of the turning points of the Second World War. Fire on the Volga comes with over 800...
Fire on the Waters is a naval warfare simulation. It portrays tactical naval surface warfare in World War II. The simulation presents aspects of this warfare through a series of scenario sets. Each scenario set also includes a scenario generator to create scenarios typical for the time and place that the set covers. The game presents these battles on a...
Fire and Steel is GDW's set of rules for 15 mm Napoleonic miniatures. The rules set provides a complete rules for conducting battles in Europe between 1808 and 1858. This rules system is ideal for the beginning miniatures wargamer. The rulebook is only 6"x9" in size with the text printed in single column to a page. They are concise an easy to understand...
Enhance your game of Fire & Stone: Siege of Vienna 1683 with these 2 exclusive Tactics cards, one for the Habsburg player and one for the Ottoman player. - Strategic Retreat: The Hapsburg give ground to preserve their limited troops. - Second Wave: The Ottomans use their numerical superiority to overwhelm the defenders. This promo card expansion requires a...