"Fifth Corps: The Soviet Breakthrough at Fulda" is one of several games in the Central Front Series published by SPI in the 1980s. "Fifth Corps" appeared in the September/October 1980 issue of Strategy & Tactics magazine #82. Both the game and series depict the early days of World War III in West Germany. Combat is conducted at the company, battalion, and...
SGB-26 Fifth Division (1987) (JPY 4800) Subtitled “Self Defense Force Series-03” and “Soviet Coming from our Lost Territory”. One map, 504 counters, four PACs, a Series Rulebook (12 pages) and an Exclusive Rulebook (32 pages). There looks to be two scenarios. Unit sizes are companies for the Japanese and US units, while the Soviets are all battalions....
A basic hex-and-counter wargame set in the Spinward Marches of the Traveller RPG universe. Designed as a campaign aid for Traveller but a playable game on its own. Movement of units are generally pre-plotted and executed simultaneously, combat then occurring where necessary. Each turn is one week, each hex one parsec. Components: 22" X 26" Game Map; 720...
What about America is worth fighting for? That’s the question at the heart of FIGHT FOR AMERICA!, a historical tabletop wargame that examines the events of January 6th through immersive, strategic gameplay. Designed by legendary game designer Alessio Cavatore (Bolt Action, Kings of War, Lord of the Rings, Warhammer 40K) and developed with the support of...
The Battle of Britain was perhaps Great Britain's finest hour. "Never in the field of human conflict was so much owed by so many to so few." - Winston Churchill From the back cover or from flyer... FIGHT FOR THE SKY is a Battle of Britain game that covers the epic struggle over South East England from August 11th to 18th, 1940, the period during which the...
"Fight For Tobruk !" is a conflict simulation of Rommel's attack on Tobruk in June 1942. The game is based on Conflict Game Company's "The Fall of Tobruk" but is not a reproduction, according to the designer. "Fight For Tobruk !" is an operational level wargame in which each turn represents one day, each hex represents 170 meters, and units are companies...
This is a simulation game designed to re-create the essence of World War I aerial combat in the last two years of the war. All of the major aircraft types of that time are included. Use of maneuver cards, covering the aerobatic possibilities of the era, as well as dice and charts, for probability resolution, make for realistic dogfight challenges. The game...
Fight on the Beaches was the game in issue #40 of The Wargamer Magazine. Fight on the Beaches is a two player game simulating the first eleven days of a German plan to invade the United Kingdom in the Autumn of 1940.The game is at a corp commander level, with hexes representing 5 miles, 12 hour turns, and units organized at divisional level with elements...
Fight The Fall: Faesulae A.D. 405 & Tricamerum A.D. 533 is a two-player wargame system that simulates the battles that occurred during the era AD 376 to 560, roughly the time from when the Goths crossed the Danube to the Byzantine reconquest of the west. The game system emphasizes command control, leaders and unique tactics. Players pick command markers to...
A tactical game in which two sides (yellow and blue) oppose each other with fighter aircraft. The goal of the game is to eliminate the opponents' planes. The game is played by either two or four players, with the possibility of three players in which one side is played by two players and one side played by one. The fuel gauge is used for every turn...