Hammer and Forge is an expansion for Advanced Song of Blades and Heroes or for Fightin' Fungi (the two rule sets are identical except that Fightin' Fungi has additional rules specific to fungus creatures). Hammer and Forge provides additional rules, background and profiles for the Dwarf race and its allies and enemies. The Hammer and Forge supplement was...
Horse and Musket miniatures rules for the period 1700 to 1900. This is an innovative set of miniatures rules that uses both cards and dice to control various aspects of tactical battles, designed by Bob Jones of Piquet and Zouave fame. Play templates are provided to enable several wars within the period to be played immediately, while the players can...
Developed for convention games, this is a set of rules for naval battles 1906-18 that can be played either with miniatures (1:6000 scale is recommended) or counters. Only battleships, battlecruisers, and the most heavily gunned armoured cruisers are directly represented; the impact of smaller vessels - which was generally minor when capital ships clashed -...
Fighting Brothers - ACW rules Based on the Veni Vici Vici, Best Allies 18th century land battles rules. These stand-alone rules cover land battles in the American Civil war. The basic fighting unit is a regiment or a battery of artillery. These are grouped into brigades, with brigades grouped into divisions and for really large battles into corps. Turns...
Fighting Class! Battle of Aircraft Carriers is a war game that reproduces "Aircraft Carrier Battles" by fleets centered on aircraft carriers that occurred in the Pacific War. Each unit is one warship or one aircraft squadron (nine aircrafts), however, the damage is in units of one aircraft. Bombs and torpedoes are also handled in units of one shot. 4 hours...
Fighting Eagles uses a simple game system to simulate the air battles of 1918 fought between the American and German air forces. Based on Rohrbaugh's Showtime Hanoi design, players will play head-to-head matches pitting several Allied aircraft vs. their German counterparts. Allied player wins the game if their German target is destroyed and more German...
Peter Pig games always cover a narrow period in order to capture that period. Thus the most important aspects of that war can be modelled and the less important ones piled into the general mechanisms. The Mexican revolution 1910 -1920 Game setting Army versus army defence/attack games. Typical army composition Most PP games use about 100 figures a side....
This 2-player, strategy, board-game is staged during the entire 5 years of the American Civil War and is focused on what was termed the Eastern Theatre, principally Virginia and neighbouring States. The board is composed of 24x32 squares (18mm) (on a folded A2-sized map) and portrays the geography and transport system of the time. One player assumes the...
A Fighting Formations egy új sorozat, melyben a második világháború egy-egy csatáinak jellegzetes pillanatait játszhatjátok újra, különböző hadosztályokkal. A térkép mérete 75m / hex, és 1 kör kb. 5 percnyi időnek felel meg. Bár a játékhoz kártyák is járnak, mégsem kártyavezérelt harci stratégiáról van szó. A játékosok nem egymást váltva lépnek, hanem...
Fighting Formations: Grossdeutschland Motorized Infantry Division társasjáték 25000 Ft-tól! - 1 felhasználó árulja ezt a játékot!
Attacks and counterattacks were the order of the day, any day... In the early winter months of 1943 the Soviets were driving deep into German lines. Their hope was to destroy the southern wing of the German army while it was still reeling from its defeat at Stalingrad. There were large gaps in the German lines and a quick advance here could turn the tide...
The first edition has four scenarios: Sicily 1943 Avranches 1944 Bastogne 1944 Prague 1945 Turn length is a half day except Prague (one day) Units are basically batallions except Prague (regiment). Player numbers are one or two. Playing time is from one to four hours. "Prague 1945" is a fictional battle of USA vs Soviet Union in Czechoslovakia. Solitaire...
Fighting Iron is a set of wargame rules for recreating naval battles during the era of Ironclads and Pre-Dreadnought battleships covering the time period of 1860 (the launch of the first ironclad) to 1906 (the launch of the first modern big gun, steam turbine driven battleships, HMS Dreadnought) including the American Civil War. The rules can be used with...