A free print and play quick-playing entry level American Civil War wargame for 2 players, playable in 2 hours, where the intention is to have a core set of rules with which to play a number of different battles/scenarios. The units are generic, so only need to be printed once. Each map and scenario card is a different battle. The first of which is Stones...
This is a set of miniatures rules for combat involving river boats in the American Civil War, primarily on the lower Mississippi. The Union invaded the South along this route, and the Confederacy tried very hard to stop them. Rules are given for various types of ships (Ironclads and otherwise), forts, field artillery, boarding by infantry, ramming, etc. To...
In ACW Solitaire, the player plays the Union forces in the American Civil War of 1861-65. The aim is to defeat a simulated Confederate opponent using a combination of strategies. Units include named Generals, Armies, Forts, River Gunboats, Naval Fleets and different Indian Tribes. The map is province based, including ports and the Mississippi river. Union...
The Game of Interstellar Empire Building. A game of interstellar conquest, diplomacy and economics. The game concentrates on the military competition by the major political powers within a region for control of economic resources, and hence domination of the region. Many minor worlds scatter the region and act as flashpoints for conflict between the major...
Ad Mare Bellum is a quick playing set of Ancient naval rules covering the period 2000BC to 900AD, allowing small and medium sized games with 30 ships a side or more to be completed in a couple of hours or less. They have been written with 1/1200 models such as those from Navwar and Langton in mind, but could be used with larger or smaller models with...
A Wall of Wood Alone “Now your statues are standing and pouring sweat. They shiver with dread. The black blood drips from the highest rooftops. They have seen the necessity of evil. A wall of wood alone shall be uncaptured, await not in quiet the coming of the horses, the marching feet, the armed host upon the land. Slip away. Turn your back. You will meet...
Addio ("Farewell" in Italian) is a solo, print-and-play card game inspired by Ernest Hemingway's A Farewell to Arms. Set on the front lines of Northern Italy during WWI, you must cross the landscape and evade both the Italian caribinieri and the Austro-Hungarian troops to reach the arms of your lover, who is waiting on the shores of Lake Maggiore. Failure...
Prolog: Welcome to the battle, stranger! You landed in a country with a dark past. The land before you is a battlefield of fierce struggles for possession and power, led by the ruthless nobility. On whose side will you fight? Will you command a powerful army of soldiers, fighting for the royal family? Engage with bandits and thieves from the underground...
The civil war in Yemen has been going on since 2015; fought between the government, a rebellious faction, and their respective allies. Each group claims to be the legitimate government of Yemen. The fighting uses everything from World War 2 leftovers to modern ballistic missiles, with Saudi Arabian troops and US drone strikes helping the government and...
Adeptus Titanicus was the first game introducing the Epic system. You control a number of Imperial Battle Titans, while your opponent controls some Chaos Titans. You reenact battles from the Horus Heresy. The Titans are modular in design and so you could adapt the armaments of the Titans to suit the battle you will be fighting. This was added to with Space...
Originally published in one of GW's magazines in June 2000, these are revised rules for using titans (combat mechs) in an "Epic 40,000" SF-miniatures battle. However, although they occasionally refer to the Epic 40K rules, this is only if you want to use the titans with infantry or tanks in combined armies. By themselves, these rules constitute a playable...