This is a set of miniatures rules for combat involving river boats in the American Civil War, primarily on the lower Mississippi. The Union invaded the South along this route, and the Confederacy tried very hard to stop them. Rules are given for various types of ships (Ironclads and otherwise), forts, field artillery, boarding by infantry, ramming, etc. To...
In ACW Solitaire, the player plays the Union forces in the American Civil War of 1861-65. The aim is to defeat a simulated Confederate opponent using a combination of strategies. Units include named Generals, Armies, Forts, River Gunboats, Naval Fleets and different Indian Tribes. The map is province based, including ports and the Mississippi river. Union...
ACW: Wargames rules for the American Civil War ruleset is designed to balance historical accuracy with fast-playing, streamlined mechanics for both 15mm and 28mm miniatures. These rules make the Commander and their Staff Officers the heart of the game. Your staff is a limited resource. Every turn you must decide where they are needed most. Will they rally...
The Game of Interstellar Empire Building. A game of interstellar conquest, diplomacy and economics. The game concentrates on the military competition by the major political powers within a region for control of economic resources, and hence domination of the region. Many minor worlds scatter the region and act as flashpoints for conflict between the major...
Ad Mare Bellum is a quick playing set of Ancient naval rules covering the period 2000BC to 900AD, allowing small and medium sized games with 30 ships a side or more to be completed in a couple of hours or less. They have been written with 1/1200 models such as those from Navwar and Langton in mind, but could be used with larger or smaller models with...
A Wall of Wood Alone “Now your statues are standing and pouring sweat. They shiver with dread. The black blood drips from the highest rooftops. They have seen the necessity of evil. A wall of wood alone shall be uncaptured, await not in quiet the coming of the horses, the marching feet, the armed host upon the land. Slip away. Turn your back. You will meet...
Step into the streets of a district where the law is written in blood and silence. THE ADAMANT BLACKGOAT – Fight for Honor is a solo tactical skirmish that doesn't ask you to forge a hero, but to embody a code. There are no endless campaigns. No accumulation of power. Every scenario is a standalone episode: a duel, a debt, an ambush. Every time you step...
Addio ("Farewell" in Italian) is a solo, print-and-play card game inspired by Ernest Hemingway's A Farewell to Arms. Set on the front lines of Northern Italy during WWI, you must cross the landscape and evade both the Italian caribinieri and the Austro-Hungarian troops to reach the arms of your lover, who is waiting on the shores of Lake Maggiore. Failure...
Prolog: Welcome to the battle, stranger! You landed in a country with a dark past. The land before you is a battlefield of fierce struggles for possession and power, led by the ruthless nobility. On whose side will you fight? Will you command a powerful army of soldiers, fighting for the royal family? Engage with bandits and thieves from the underground...
The civil war in Yemen has been going on since 2015; fought between the government, a rebellious faction, and their respective allies. Each group claims to be the legitimate government of Yemen. The fighting uses everything from World War 2 leftovers to modern ballistic missiles, with Saudi Arabian troops and US drone strikes helping the government and...
Adeptus Titanicus was the first game introducing the Epic system. You control a number of Imperial Battle Titans, while your opponent controls some Chaos Titans. You reenact battles from the Horus Heresy. The Titans are modular in design and so you could adapt the armaments of the Titans to suit the battle you will be fighting. This was added to with Space...