Absolute Monarch:The long awaited addition to the Absolute Emperor rules system. Here players can use the mechanics they are familiar with in fight major battles of the Seven Years' War. Everything you like about AE is here, but with tweaks to promote the use of linear tactics of the period. Additionally, there is a sub-set of rules for fighting the...
From the publisher: A global-level World War II game from Compass Games from the Charles S. Roberts Award-winning design team of Ben Madison and Wes Erni. Absolute Victory features three large maps (39x26 hexes each) covering the entire world on a sliding scale that gives more attention to places of the world (such as Europe) that saw the most fighting...
Miután megbirkóztál az orosz fronttal a No Retreat! széria első felvonásában, a harci játékok szerelmese és tervezője, Carl Paradis újra elmerül a háborúk ezen izgalmas időszakában: Absolute War! The Russian Front 1941-45. Ez a két fővel játszható háborús játék új módon eleveníti fel a náci Németország megszálló hadseregei és a Szovjetunió közötti titáni...
Extract from Design and Philosophy "War is Hell" section of the rules: These rules are intended to cover actions of divisional size. In the main it is intended that players consider their forces to be of about 5 battalion strength. These rules have been kept simple in mechanism in order to provide the players with an opportunity to explore tactics...
Abyss is a strategy game for 2 to 4 players where players become leaders of powerful factions, each trying to bring glory and freedom to their people. Players gain resources to build advanced machines, which help them find even more valuable minerals. On the main board, players discover Random Fields, where they can get Random Cards that offer special...
Accelerate and Attack! Aeons of War is a starship combat wargame design for fleet actions from Aotrs Shipyards. The game places the emphasis on tactical decision making and manoeuvre, while providing a technology system comprehensive enough to allow a wide variety of fleet playstyles but without compromising speed of play. Accelerate and Attack is a...
ACE 187 is it two sided, three player, four unit game simulation or war game depending on which term you prefer. A fifth piece is also included. This is a tongue-in-cheek game/catalog was handed out at Origins '78 between July 13-16, 1978. Realistically, it does appear to be more of a clever way to make people look at the companies list of games. This has...
Ace of Aces is an innovative 1-on-1 combat game that simulates a dogfight between WWI aircraft. Each player has a book with pictures of what they see out the cockpit of their airplane. Each player selects a maneuver (bank left, barrel roll, etc.) and tells their opponent a page number to turn to. This new page, when cross indexed with the maneuver made...
The Powerhouse Series book set pits the Fokker DVII of Georg von Hantelmann against the SPAD XIII of Eddie Rickenbacker. The game provides statistics for several other WWI fighter planes that may be played using this set. The Powerhouse books include a different variety of maneuvers than was used in the Handy Rotary books making for interesting match-ups...
The Flying Machines book set pits a Fokker EIII Eindecker against an Airco DH2 "pusher" plane (meaning that the propeller was at the back of the aircraft.) Because of the pusher configuration, the DH2 has a flexible forward firing gun - a novel addition to the Ace of Aces system. The game also provides statistics for other early-war German aircraft and...