SGB-18 Dreadnaught (1986) (JPY 3800) Subtitled “Return to the Dreadnoughts Age!” Two half-sized maps of all-blue, large hex water terrain. Two countersheets (308) with Panzerblitz-sized counters. Two identical single-sided PAC with 8 small charts each. A rulebook (28 pgs) with 8 scenarios ranging from 1917 to 1924 (with a SF one in 3325 (not kidding!). The...
NWS: Dreadnought Rising! (1906-1929) is a Windows based computer combat system merged with a set of naval rules for miniatures or board game hex based tactical naval combat covering from 1906-1929. Features: 50 page rules manual including a set of reference charts in PDF on CD-ROM. Rapid fire and efficient combat system that will allow for large battles to...
Naval Warfare in the Age of the Dreadnought. These rules are designed for naval wargames in the era from the introduction of the turreted battleship until air power took over from surface action as the dominate factor in naval war - this includes the Russo-Japanese War of 1905, WWI and the early part of WWII. These rules are primarily designed for games...
Dreadnoughts At Dawn is an innovative fast play set of rules for fighting large WWI naval battles utilizing 1:3000th or 1:2400 scale models Whilst all ships from destroyers to super dreadnoughts are represented the emphasis is on capital ships, escorts are covered in a simplified way. These rules originated as a project to see if I could produce a WWI...
Dreadnoughts At Dawn: Other Powers is an expansion to the Dreadnoughts at Dawn rules. It cannot be played without the full rules as it is basically just a ship data record pack upgrade. There are no rules changes included in this expansion. It includes new ship classes for the following countries, covering the vast majority of warships available to these...
Dreadnoughts At Dawn is aimed at WW1 and the immediately preceding years of the early 20th century. This expansion is a “What if” expansion that covers what if the war had not ended in 1928 OR what if the Washington Treaty had never happened. All combatants were planning and in some cases had started building the next generation of warships, especially...
Dreadnoughts & Battlecruisers is a tactical level game of naval combat during World War I. With this game, you will be able to recreate most any actual or hypothetical major naval engagement that occurred or could have occurred during the Great War. D&B was designed by Gary Graber, the designer of both Jellicoe vs Scheer and Escape of the Goeben that...
Dreams of Empire: The Wars of South India 1730s-1740s is a Two-player Operational-level board-wargame set in South India during Europe's Age of Reason. This is not a 'colonial' game. It focuses on the wars of the native states during the 1730s and 1740s AD, such as the Travancore-Dutch War (which Travancore won), the Canarese invasion of Northern Malabar...
Dresda is a ‘fast-play’ fantasy battle skirmish system designed for small numbers of troops yet involving more than a little role-playing on the part of the players. Indeed, unlike many conventional wargames with little or no ‘role-playing’ element, in Dresda you are your units' Commander in the field, and you not only have the responsibility of commanding...
"Dresden 1813" is a two-player wargame, which re-enacts the battle on August 26th - 28th 1813 in and around the town of Dresden, between French forces under Napoleon and the Allied Army of Bohemia. Each turn represents one hour, each hex is 350 yards from side to side, each combat strength point 430-600 men. Despite only 4 pages of rules, (including set up...
Napoleon in Germany, 1813 Game number 9 in the Napoleonic 20 series (#1 in sub-series Germany 20) After his disastrous defeat in Russia in 1812, followed by a halting campaign in early 1813, an armistice with the Allied Coalition is about to end. But Napoleon has been busy using this time of truce to build up his logistical base at the city of Dresden....