The balance of power between the seven Great Nations of Europe teeters precariously at the dawn of the 20th Century. Take control of Austria-Hungary, Britain, France, Germany, Italy, Russia, or Turkey and lead your chosen nation to victory. You will have to balance your expansion with carefully crafted alliances, knowing when to seize the advantage through...
This is a different version of the original The Avalon Hill Game Co classic, Diplomacy. Players represent one of the colonial countries (France, UK, Holland, etc.) sparring over the lands and riches of the Far East. There are only two kinds of units: sea and land. On a turn, each of your units has only a few options: hold in place, move into an adjoining...
Rome will be an Empire! This is unless you have something to say about it. Range from the Pillars of Hercules to Mesopotamia, in your quest to rule the ancient world. Classical, a Diplomacy ® Variant set after the death of Alexander the Great. This is a five player game using the familiar rules of Diplomacy ® This Stupendous Game includes: Rules, Eight...
Australia became a federation on the 1st of January 1901. So our history books tell us. The colonies came together, united into one nation. Not by an act of war, nor through violent action was a nation forged. How boring! No wonder I fell asleep in those Australian history classes. This is your chance to rewrite a nations history. Federation had failed....
A web-published board game of European conflict between the Great Powers. Inspired by the game Diplomacy. From the publisher's website: "Heavily modified variant of the board game Diplomacy. Card play replaces written orders. Players should be familiar with basic concepts of the standard game such as Supply Centers, Provinces, Units, and Great Powers....
Dirigibles of Doom is a beer'n'pretzels type game that allows players to duel it out ... very slowly ... in the skies! The game takes a little planning as both momentum and latency of response are key parts of the mechanic. Too aggressive and a midair collision will wipe out you and your enemy. Too conservative and you are a sitting duck. Blimp. Whatever....
DIRTSIDE is a D6 based rules system designed for playing out table-top miniatures actions simulating Armour and Infantry actions in a Science-Fiction setting, whether on Earth or other worlds. It is a generic system allowing players to generate arms and armor from any setting they choose. The rules are aimed primarily at 1/300 miniatures but can easily be...
Dirtside II is a comprehensive set of generic rules for simulating science fiction battles in virtually any background or "future history". The system covers combined-arms actions from a few platoons up to a full battalion combat group level. Rules are included for infantry, AFV's of all types, artillery, aerospace support and landings, combat walkers and...
Admiral Longbeach needs one of the moons of Jovian planet codenamed, Pool Table, invested and purged of Ghost units. The moon has been nicknamed Eight Ball because its official designation of GS263J8 is not very memorable. Eight Ball is heavily industrialised along the rocky equatorial belt. The rest of the planet is a mass of shifting dunes, hard pan...
The Regiment is sometimes hired for a single important mission inside of a wider campaign. These missions are high risk but high reward and the Regiment has been hired because local forces are incapable of accomplishing it. The missions could be in support of a colonial kleptocrat who is under siege by rebel groups or in protecting vital infrastructure for...