The world wants peace, but the humans cross swords with each other. The peace will come only after a bloodbath. The boardgame Creed is a strategic medieval war game using AP system. It's a game in which four kingdoms cross swords at each other insisting their own beliefs. Players pick one of four kingdoms and lead the armies in the battle field. You will...
The heroes of the four crests conquer new territories, build up their houses and fight for a legendary artifact that will wake the dragon and allow the owner to conquer other crests. A randomly generated game board in each new game session. Build up your domain wisely to get the most out of it and strengthen your crest. Fight squads of medieval armies and...
From the Rulebook: Cretacea is a game designed for using miniature dinosaurs in skirmish style wargaming where the primary objective is to survive and dominate. Cretacea is inspired mainly by the great dinosaur documentaries of the late 90’s. This short gaming rule set will allow you to grab some dinosaurs, terrain and be gaming in no time. Cretacea is...
Published in Strategy & Tactics magazine#18. "Crete" is a simple World War 2 operational wargame of the German invasion of Crete in 1941. Per creator (Jim Dunnigan): "We needed a game for the first issue, and it had to be kind of small. I was into the origins of air-mobile ops at that time, and felt Crete would be more suitable than some of the ops Kenney...
Crete 1941 is an operational level wargame of the German airborne assault on the island of Crete in May 1941. This is a solitaire game; the player controls German forces (including the Italian forces) and the game system controls the opposing Allied (British Commonwealth and Greek forces) reaction. The objective of the game is for the Germans to capture...
Vae Victis issue 22. This game covers the German airborne invasion of Crete, and provides both two-player and solitaire rules. This game has some of Vae Victis's more complicated rules governing combat, but the rules still clock in at just over six pages. The scale of the game is relatively small, with turns representing eight hours and counters...
Crete, 20 - 22nd May 1941 The game portraits struggle between invading German forces and Allied defenders of Greek island Crete in May 1941. The gameplay shows first 3 days, which decided German success. Gamers can play small scenarios using boards showing four landing zones. Moreover, there are four variants of landing German forces. Scenarios can be...
The Battle of Crete was a turning point. The Germans, shocked by their heavy losses, limited the use of their paratroopers to conventional infantry roles. In contrast, the Allies, recognizing the potential of these troops, integrated them into their airborne forces for future operations like Overlord or Market Garden. In this wargame, you’ll face critical...
The Battle of Cricaré was one of the bloodiest massacres carried out by the Portuguese against Tupinambá - Tupinikín Indians. It happened on the São Mateus River, also known as Cricaré, in the until then Povoado do Cricaré, including on the Mariricu River (variation of the word Marerike, which means fortress of pau-a-pique), in the current state of...
Crimea is a grand-tactical (division/brigade) historical game-simulation of the Crimean War from the landings at Evpatoria through the fall of Sevastopol. The map covers the areas around the major communication centers of the Crimean peninsula on a map scale of one hex equals one mile. Crimea is actually several games in one. The Basic Game covers the...
The campaign in the Crimea in 1941-42 was more of a siege than a fluid Panzer action, since only one German Panzer Division actually took part in the battles. Yet, the employment of assault guns by the Germans and the later devastating effect of the 22nd Panzer Division made the use of armor an important part of this campaign." The game uses brigade and...