Copied from the official webpage: Clash of Empires is the new tabletop wargaming rules from Great Escape Games. Clash of Empires is a full colour, hardcover book Here are some key features: THE GAME We mainly play with 28mm figures but the rules are adaptable to 15mm and 20mm armies as well. For a typical sized game of Clash of Empires, number of models...
From the publisher: Age of Ravens is the second source book for Clash of Empires™. This book provides gamers with detailed army lists to fight battles from throughout the Age of the Vikings and the centuries of warfare in Spain. From the close of the 8th century, raiders from Scandinavia terrorised the British Isles and France, eventually establishing...
Clash of the Empires: August 1914, first published in The Wargamer Magazine (#58), is a board-wargame simulation of the beginning of the Great War. Basically a two-player game where one person controls the French and the other, the Germans (a third player can be brought in to control British forces). The game is open-ended... it continues until one side of...
By using innovative game mechanics and a quick battle system Clash of Empires enables the player to make extensive use of tactics and strategies to out-wit and out-manoeuvre rival powers and thereby control the destiny of an ancient empire. The objective of the game is for 2 or more players to compete against each other using guile and strength of arms to...
Clash of Fleets is a miniature tabletop wargame focussing on World War II naval combat. While we had World War II in mind, it is possible to adapt these rules to World War I scenarios easily, omitting any aircraft except spotters and only using generic torpedo rulers. You can play any size of game ranging from skirmishes with just a few smaller ships to...
Clash of Galleys! Fleets crash together in this simulation of large ancient naval battles. Maneuver your squadrons in tight formations to: Hurl Greek fire at your opponents! Blast them with archers and ballistas! Ram and rake them! Grapple and board to capture them! Clash of Galleys is a set of miniature naval rules for the era of oared warships, covering...
Clash of Giants contains two separate games (both using the same basic system) covering the two most famous battles of the opening phase of the First World War. Tannenberg was the German victory that halted a Russian offensive into East Prussia and destroyed the Russian 2nd Army. The Marne was the climactic battle of Germany's attempt to defeat France in...
Clash of Giants: Civil War takes the game system from Ted S. Raicer’s popular and critically acclaimed Clash of Giants WWI series to two of the storied battles of the American Civil War: Second Bull Run and Gettysburg. CoG: Civil War uses a modified version of the chit-pull Activation system of Clash of Giants II: Campaigns of Galicia and First Ypres...
Clash of Giants II: The Campaigns of Galicia and First Ypres, 1914 is the sequel to Ted Raicer's acclaimed Clash of Giants: Campaigns of Tannenberg and the Marne, 1914. As with the original design, CoG II contains two separate games (both using the same basic system) covering two of the most interesting (and least-gamed) campaigns of the First World War...
Clash of Lions: Battle of Jiradi Pass – June 6, 1967, is an introductory-level wargame simulation of the battle of Jiradi Pass, fought in the Sinai between remnants of the Egyptian 7th Infantry Division and elements of Israel's Tal Armored Division. Players are cast in the roles of the local commanders on this battlefield. Both will be challenged to do as...
The Seven Years War In Europe, 1756-1763 Clash of Monarchs lets two to four players recreate the titantic struggle that raged across Europe and the world, pitting Frederick the Great’s Prussia and its Hanoverian allies against Maria Theresa’s Coalition of Austrian, French, Russian, Saxon, Swedish, and Holy Roman Empire forces. Each player directs the...