Subtitled "wargame rules for a civil disturbance in a mythical modern big city". Excerpts from the rulebook: "These rules are designed to simulate the events and actions of a major public disturbance of the type seen during the post-war years in the Western world. The concept has been inspired (if such is the word) by the continual media coverage of such...
Tactical study of urban disorder. Riots, raids, gang warfare, urban terrorism. 200 counters, two-part 11x17" geomorphic B&W map, troop scale individuals to mob size, 1-3 hours to play. Some 3-player scenarios. Originally designed while living in Japan in 1991-92, first published in Strategist #294 (newsletter of the Strategy Gaming Society, August 1996)....
The play is by months, which you mark by turning the calendar. Months on blue card such as March and May are North’s time to move. In the alternate months, which are red, South moves. The game is designed so that its course will resemble the American Civil War, with North eventually overrunning the Southern states. Par to do this is 51 months. If North...
A strategic level game covering the entire war from April 1861 through March 1865. Victory generally depends on the control of replacement centers located at the north and south ends of the mapboard. While Civil War was grouped with AH's "Family/Social" game line, it shared elements with their "Tournament" wargames of the time. The game was played on a hex...
This sprawling rendition of the American Civil War tries to fit in everything, from Grant and Lee down to Indian raids in the Western territories. It also includes the most extensive treatment of naval and riverine warfare of any strategic Civil War game. The map covers the theater of the war from the Eastern seaboard to the middle of Texas at 25 miles per...
From the back of the box: - Fifteen square feet of map area covering the conflict from Galveston, Texas to St. Joseph, Missouri and from Philadelphia, Pennsylvania to Jacksonville, Florida. - Counters represent all of the land and naval units from armies to brigades and from fleets to river flotillas. - Unique leadership rules: no leader is ever the same;...
"The Civil War", is a strategic simulation of this epic struggle of the war between the States. It is simple enough to appeal to the novice gamer and experienced gamers will discover that the game is very challenging and demanding. There are no difficult or tricky rules to read and master. The average player should have no difficulty in understanding the...
Civil War Battlefields focuses on engagements during the American Civil War. It blends strategy and tactical thinking into an immersive experience where you can lead a Union or Confederate army in battles that will determine the fate of the nation. A turn-based game where each player, or you can play on your own, is responsible for deploying their forces...
Civil War Classics, Volume 1, is a game and game system covering the battles of Pea Ridge in northwestern Arkansas and Shiloh in western Tennessee. Several scenarios allow players to experience many different aspects of the two battles. Short, introductory scenarios allow players to learn the game system with a minimum number of units and game turns. More...
Civil War Command is a trivia-based wargame. The novice can play the expert with ample opportunity to win. Move your pawns around the board capturing objectives as you answer questions and place your flag. Play defense and remove the opponents flag. Offer combat by landing on the same space, but watch out its not an automatic victory. Two ways to win keep...