This is only a generic rulebook, which is not associated with a specific brand or set of miniatures. translation from back cover: Miniatures-based wargame for sure is among the mor entertaining way for discovering History. Still, the game pleasure is way dependent on the quality of the rules. The present one is the outcome of years of gameplay and game...
One of five games in a series by SPI called PRESTAGS (the others were SPARTAN, LEGION, VIKING and YEOMAN). Tactical level game. Each game shares a set of the same common rules. Each game also has a set of exclusive rules that highlight features of warfare during the period that game covers. (from back of flat pack) Chariot is a member of the PRESTAGS...
Between 1500 and 600 BC, Asia Minor and the Mediterranean witnessed the rise and fall of several mighty empires. Often the birth of one empire precipitated the death of another. How could a small people like the Judeans establish an empire when located between such giants as Egypt and Assyria? Why did some Empires endure for centuries while others lasted...
(from GMT website:) The Great Battles of History series ventures back into the mists of time: the Bronze Age, or the Age of the Chariot. From approximately 1700 BC to 1200 BC (which was the abrupt end of the Bronze Age) the chariot reigned supreme on the battlefield. It was the first modern weapons system, and chariots controlled most of warfare until...
A wargame about the unsuccessful Russian offensive in May 1942. This is the second attempt by the Russians to gain strategic initiative and to liberate Kharkov. The 1st unsuccessful probe had taken place in March and had been turned into a catastrophe few days later by a German operation, which broke out along the whole Russian front. As a result of this...
This is another game of "Great Battles" (WB-95) system which allows 2-6 Players to play German and Soviet operations in summer 1942 and winter 1943. This is second, much enhanced edition of the game that was issued back in 1998. Game allows to play the fights that occurred during Soviet winter offensive in 1941/1942 and German counter attack that destroyed...
(from the introduction:) Charlemagne is a game covering the rise of the Frankish Empire in the 8th-9th centuries AD under the leadership of Carl the Great - Carolus Magnus or Charlemagne. In this period, the Franks unified Western Europe and established the foundations for later Medieval civilization. Charlemagne is a two-player game. The Empire player...
Description from the publisher: At the age of twenty-nine, Charles I became sole ruler of the Frankish Empire. What he did with that power over the course of the next forty-plus years is the stuff of legend. His unparalleled achievements in warfare, diplomacy, administration, and culture led to the sobriquet Carolus Magnus: Charles the Great: Charlemagne...
Miniature wargame rules for Infantry Action in Vietnam 1965 - 1968. Charlie Company is designed to serve as an ongoing miniatures campaign game which reflects those peculiar circumstances that were a part of Infantry Combat in Vietnam. As such the rules are designed to focus on the Infantry Company and its supporting arms, and not on Special Forces...
Charlie Don't Surf is a set of wargames rules for the Vietnam War that are designed to reflect the realities of asymmetrical warfare. Designed for games of roughly company size (between two and four platoons per side being typical) the rules use a system of dual victory conditions, military and political, to allow balanced games where both Free World and...
Surf's Up is a collection of scenarios for the Vietnam War designed to accompany the Charlie Don't Surf rules. In addition to sixteen scenarios covering the period 1966 to 1975 there is a campaign system to follow a player's Company Commander through his tour of duty in the 'Nam. The scenarios are as follows: 1. The Great Rice Hunt, 1966, Operation...