Chaos in the Old World makes you a god. Each god’s distinctive powers and legion of followers grant you unique strengths and diabolical abilities with which to corrupt and enslave the Old World. Khorne, the Blood God, the Skulltaker, lusts for death and battle. Nurgle, the Plaguelord, the Father of Corruption, luxuriates in filth and disease. Tzeentch, the...
Chaos on Cronos is Pulp Sci-Fi miniatures rules from Scott Pyle of Four-Color Figures. These rules use Scott's Goalsystem. From the author: "Rocket into the far future with Chaos on Cronos, the Goalsystem tabletop miniature game of Pulp Science Fiction! Chaos on Cronos is a skirmish game designed for heroic scale 28mm miniatures, and uses designs and...
Chaotic Ops is a 1/35th scale skirmish level game based on today’s Special Forces and the enemies they face. The first supplement, featuring Law Enforcement and Criminal Organizations, is currently in the composition stage. Players will be able to take control of elite military units, terrorist cells, any number of law enforcement agencies, drug cartels or...
Charge is a wargame set in the 1800's pitting the French Empire versus the British. Description from the box : LIKE MARSHALS OF THE FRENCH EMPIRE The players align their armies before sunrise of a great battle day. In each camp the troops are drawn up for combat : 12 units of infantry 6 units of cavalry 6 units of artillery 3 units of pontooneers 1 quarter...
A downloadable game portraying the Mexican assault on the Alamo. The Alamo Compound and six immediate approaches are depicted on a map that can be adequately printed on a single 8/5 x 11-inch sheet. Units are activated on the basis of Command Rolls. Twenty-nine Mexican units (roughly companies) face ten Texan personnel units and eight artillery markers....
CHARGE! Eagles Rising allows you to recreate battles in the Napoleonic era from the tactical to grand tactical seamlessly. It is a battalion level game that allows you to be an active participant whether you are the phasing or non-phasing player. You can expect historical realistic outcomes provided Napoleonic tactics are employed. You can use your...
Russian General Barclay de Tolly on the evening of August 18, 1812 decided to pullout of the battle of Smolensk and continue the retreat to Moscow. The Russian army got lost, and did not get far before the French advance guard found the rear guard of the Russian Army near the villages of Valutino, and Valutina-Gora. This is a scenario booklet for Charge!...
"Solo Dice & Record Keeping Game. Simulation of the Charge of the Light Brigade, the final phase of battle of Balaclava in 1854." "Materials: Six sided Dice, Paper, Pencil. Your Men: The player controls a British cavalry group of 12 men known as a ‘Troop.’ All men are mounted on horses. All men are armed with a sword. One of the men is the Captain, the...
Charge of the Light Brigade is a solitaire, tactical game depicting the Crimean War "charge of the noble 600" during the Battle of Balaclava, October 25th, 1854, made famous by Tennyson. The game is low complexity, and emphasizes high playability and historicity. As Lord Cardigan, commander of the British Light Brigade, you have received orders from your...
Originally published in 1967 in Britain, Charge! is one of two foundation texts establishing the modern miniatures war game hobby. Many of those who play miniatures began with this book and almost all existing rules systems can trace their lineage back to this book. The book is a detailed building up of rules for playing a war game. It contains detailed...
"Commander’s Log - Solardate 11.12.30 Due to an unforeseen systems malfunction, while passing through an anomaly, our warp drive has lost all power. Additionally, it has managed to power down all of our weapons systems onboard the U.S.S. Frontiersman. Usually, such a malfunction would be little more than a minor setback. It may even prove a useful piece of...
"Charge to Glory: The Battle of New Market", is a tactical level wargame simulating the Battle of New Market, May 15, 1864. This battle, which is famous for its charge by the VMI Cadet Corps, prolonged the Civil War by about an additional year as it protected the Confederate bread basket, the Shenandoah Valley in Virginia. The game itself is typical...