These rules simulate land warfare in Europe during the period 1660-1721. One centimeter represents about 20 yards. Units represent infantry battalions, cavalry regiments and artillery batteries. Units are made up of stands with variable number of figures and units are also made up of variable numbers of stands depending on unit type. Foot units are...
“Are we Klingons, or are we spineless worms? We may die, but death in battle brings glory to us all.” Read all about the betrayal at Oxvind V where the crew of a Federation battlecruiser fight for their lives in a Klingon trap in Romulan space. Enjoy new play aids: the particle cannon energy record form for Star Fleet Battles and Klingon and Lyran record...
Captain's Sea is a low-to-moderate complexity game for two players who take the roles as captains of the original American frigates (Chesapeake, Congress, Constellation, Constitution, President, and United States) or their opponents from the British or French navies during the turn of the 19th Century. All of the classic duels fought by these ships are...
CAPTAIN SPECIAL OP’S (CSOP) Second World War game rules, that belong to the series of CAPITANGAMES CAPTAIN they are designed to play confrontations between small groups of specialized troops, such as airborne assaults, reconnaissance in enemy territory, intelligence missions, coup de main, special operations, commandos actions, patrol scouts, escorting...
Captaincy is a miniatures game of ship-to-ship combat. The rules track the changes in technology and tactics over the entire era of fighting sail in Europe, from the Renaissance to the Napoleonic Wars. Each player controls 1-3 ships. Ships alternate rolling dice to move; big numbers increase speed, but trigger undesirable effects like heeling and drifting....
Narrow Seas: A Scenario Generator and Campaign for Small Actions in the Age of Sail is a generic version of the scenario generator and campaign rules for Captaincy. It's a meta-game that supplements whatever Age of Sail rules you currently use. It depicts small fight-or-flight encounters between patrols, cargo ships, and raiders, using novel terrain...
What: Medieval Warband combat in the 9th to 13th Centuries. Scale: Each 6 to 12 figure unit represents 40 - 60 actual combatants. Your Role: Players start as a Captain in command of one unit. But if you succeed in battle, you gain fame and more units on your way to becoming King. Playability: Designed for solo, same side and head to head play. Captains and...
Captains Bold is a game in which the players take the part of a frigate Captain involved in ship-to-ship combat during the height of the Age of Fighting Sail. In the process of playing the game, the players consider the types of tactical decisions made by their historical counterparts and explore the ways in which those decisions may have affected the...
Draw tiles from the bag and fill your rack. You and your opponent build a river and the fun of map building begins. Start with a road and connect your town with a ferry crossing. After some turns there is a good chance conflict will begin. Recruit your troops, command your Captains. Defend your territory and conquer your opponent’s. The game is simple in...
Capture the Flag: Battle is a 2-4 pvp round-based-strategy game. Where you have to fight against your friends and family to see who gets the flag first! Every round you place 1 flag in the middle of the board. If a player gets the flag and goes through the portal, he won the round. The first player that collects 2 flags, wins the game! Every player has one...
Operation Rösselsprung 1944 features the first phase of the operation led by the airborne troops of the SS-fallschirmjäger battalion 500 to eliminate Tito. This game system, developed for the Raid series, is designed for solo play; the artificial intelligence automatically manages the Yugoslav actions while the player manages the German actions. The map...