As 1944 began, the Allies and the Germans were preparing for what would be the most important battle of World War II: the invasion of the European continent across the English Channel. On the German side, it was essential that the invasion be repelled, allowing part of the 60 divisions from Western Europe to be moved to the Eastern Front, where their...
The players of Canadian Civil War control the government officials, interest groups, and constituencies who adhere to various schools of thought in regard to Separatism vs. Federalism. It is the interaction among players during any given turn that affects the course of the game. The game map is an abstract representation of the areas where military and...
Canadian Crucible: Brigade Fortress at Norrey, is the sixteenth entry in the Multi-Man Publishing Tactical Combat Series (TCS) depicting the Canadian defense of Norrey on D-Day +2 (June 8) against a counterattack spearheaded by Grenadiers of the 12th SS Panzer Division. One map, 560 counters, 10 scenarios including 2 campaigns. TCS 4.0 rules. The battle...
Representing the historic battle of Cannae, this war game is played between the Roman and Carthaginian forces led by Hannibal. It attempts to recreate this famous battle which is arguably Hannibal's greatest victory. The game ends when one of the forces is eliminated or a set period of time passes (40 turns). With over 1000 pawns, each representing 30...
Massive simulation of the battle of Cannae (216 BC) between Romans and Carthaginians. It has three maps and 1200 counters, of which approximately 800 are combat units. Roman legions are represented in some detail; each legion and wing contains 40 counters - 10 each of triarii, princeps, hastati, and velites. The sequence of play is fairly traditional....
One of 9 games released by Helen Of Toy Game Company that graced many a comic book from the late 50's into the early 80's. Cannon Ball is a classic Comic Book War Game with a Civil War theme. The Comic Book Ad claims the game was dedicated to the "Fighting Heroes" of the Battle of Chickamauga,where "34,400 troops were killed or wounded." Cannon Ball seems...
Cannon, Cross and Crescent A quick playing set of Renaissance naval rules covering the period 1450 to 1600, allowing small and medium sized games with 30 ships a side or more to be completed in a couple of hours or less. They have been written with 1/1200 models such as those from Navwar and Langton in mind, but could be used with larger or smaller models...
Holding his head up for a flag of all the free, Love-light of Spain—hurrah! Death-light of Africa! Don Juan of Austria iIs riding to the sea! Riding to the Sea is an operational set of campaign rules for Cannon, Cross and Crescent fast play Renaissance naval rules. The rules use an area movement system and an abstracted “Strength Point" system to represent...
This short pack is a supplement for LFG’s popular Cannon, Cross and Crescent Renaissance naval rules, covering the Russian and Swedish coastal fleets of the 1700s and 1800s. The Skärgårdsflottan from which the rules derive their name was the remarkable Swedish Archipelago Fleet, a fleet comprised of many unique ship and barge designs developed by the naval...
Based on a classical weapon dated as early as the 12th century, this is the Cannon Indeed!, an easy-to-pick-up Card Game based on Math, Luck and Logic. Cannon Indeed! is specially designed for Single Player only. However, Multiplayer Mode is supported with the involvement of multiple decks (up to 4 players). There are 2 multiplayer modes – PvP and Coop....
“Napoleonic era tactical combat simulation. Watch out for grapeshot.” Each player is given 100 points to construct a force from the following types of units: Infantry (1 point), Cavalry (1.5 points), Cannon (10 points), Officer (3 points), and Baggage (supply wagons, 2 points). Each player also receives a Flag unit “for games of capture the Flag.” The...